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36
Better-Unity/Editor/CreateTxt.cs
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36
Better-Unity/Editor/CreateTxt.cs
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using UnityEditor;
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using System.IO;
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//Adds new context menu item: Assets > Create > Text File
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//Creates a new text file in the destination folder
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namespace BetterUnity
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{
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public class CreateTxt
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{
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[MenuItem("Assets/Create/Text File", false, 20)]
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private static void CreateMyHeckingTextFile()
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{
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//Get the path of what was used on right click
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string path = AssetDatabase.GetAssetPath(Selection.activeObject);
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//If using Unity's toolbar context menu. There may be no selection. So use the main Assets folder.
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if (string.IsNullOrWhiteSpace(path)) path = "Assets";
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//If it's a folder, use it. If it's a file, get the parent folder. Name it "New Text File".
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string txtPath = (AssetDatabase.IsValidFolder(path) ? path : Path.GetDirectoryName(path)) + "/New Text File.txt";
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//Make it unique
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txtPath = AssetDatabase.GenerateUniqueAssetPath(txtPath);
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//Create it and Dispose of the StreamWriter
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File.CreateText(txtPath).Dispose();
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//Import it
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AssetDatabase.ImportAsset(txtPath);
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//Highlight it
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EditorGUIUtility.PingObject(AssetDatabase.LoadMainAssetAtPath(txtPath));
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}
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}
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}
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