Initial Commit

This commit is contained in:
jellejurre
2025-07-19 01:03:02 +02:00
commit e7904e3140
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LimbControl/CHANGELOG.md Normal file
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(v1.1.2)
--------
- [Misc] Defined minimal unity version
- [Misc] Renamed package to say DreadScripts instead of DreadTools
(v1.1.1)
--------
- [Fix] Fixed Package importing to project root instead of Packages
- [Fix] Fixed Package causing upload to throw errors due to Editor namespace
(v1.1.0)
--------
- [Feature] Limb Control will now also temporarily activate with control menu is open
- [Improvement] Limb Control now uses 0 parameter memory! Woo!
- [Fix] Fixed a few issues with pathing
- [UI] Reworked some UI
- [Misc] All Parameters renamed to use slash pathing. i.e: LC/RightArm/Toggle
- [Misc] Placed Add Tracking submenu after limb control like it's supposed to have been
- [Misc] Layers and States are now organized rather than default and have empty clips.
- [Misc] Some general code cleanup
(v1.0.3)
--------
- [Improvement] Max Parameter Cost is now detected automatically
- [Change] Modified folder name and paths from 'Limb Control' to 'LimbControl'
- [Change] Moved script to editor folder and removed unnecessary '#if UNITY_EDITOR'
(v1.0.2)
--------
- Initial Changelog creation

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Made by Dreadrith#3238
Discord Server: https://discord.gg/ZsPfrGn
## Feature Release
Window found under DreadTools > Limb Control
Limb Control allows the control of limbs through Puppet Control with a few clicks.
Desktop users, you've got power now! Half body users, Kick those people that say you dun got legs!
Setup:
- Set your Avatar Descriptor
- Select the limbs to control
- Press Add Control
- Done!
By default, each selected limb is a separate control and is controlled separately.
Use "Same Control" to make the selected limbs be controlled using the same control.
Use "Custom BlendTree" to change the way the limbs move by setting your own BlendTree.
Add Tracking: Adds another Submenu to the Expression Menu which allows Enabling/Disabling tracking on limbs.
Utilizes the integer values from 244 to 255, integer may be reused for other purposes.
## Information about the feature
- Toggling a Limb control "On" sets the limb to Animation and enables its ability to be controlled using the "Control" puppet menu.
- Toggling a Limb control "Off" sets the limb to Tracking and disables the ability to control it using the "Control" puppet menu.
- Limb Control works during normal movement, emote animation and while sitting.
## Information about the script
- Duplicates Base, Action and Sitting controllers if they exist. Creates new ones if they don't.
- Creates a new Expression Menu and/or Expression Parameters if they don't exist.
- Adds Submenu controls to the main Expression Menu. Fails if full.
- Creates new assets at the chosen asset path in the window.

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using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using VRC.SDK3.Avatars.Components;
using UnityEditor.Animations;
using VRC.SDK3.Avatars.ScriptableObjects;
using System;
using System.Linq;
using System.IO;
using System.Text.RegularExpressions;
using Object = UnityEngine.Object;
using static DreadScripts.LimbControl.LimbControl.CustomGUI;
using UnityEditor.SceneManagement;
using UnityEngine.Networking;
namespace DreadScripts.LimbControl
{
public class LimbControl : EditorWindow
{
private const string LAYER_TAG = "Limb Control";
public static VRCAvatarDescriptor avatar;
public static bool useSameParameter;
public static bool useCustomTree;
public static bool addTracking;
public static bool addRightArm, addLeftArm, addRightLeg, addLeftLeg;
public static BlendTree customTree;
private static string assetPath;
private static AnimationClip emptyClip;
private static Vector2 scroll;
[MenuItem("DreadTools/Limb Control", false, 566)]
public static void ShowWindow()
{
GetWindow<LimbControl>("Limb Control").titleContent.image = EditorGUIUtility.IconContent("AvatarMask Icon").image;
}
public void OnGUI()
{
bool isValid = true;
scroll = EditorGUILayout.BeginScrollView(scroll);
using (new GUILayout.VerticalScope(EditorStyles.helpBox))
{
avatar = (VRCAvatarDescriptor)EditorGUILayout.ObjectField(Content.avatarContent, avatar, typeof(VRCAvatarDescriptor), true);
isValid &= avatar;
}
EditorGUILayout.Space();
using (new GUILayout.VerticalScope(GUI.skin.box))
{
DrawTitle("Control Limbs", "Choose which Limbs to control in your menu");
using (new GUILayout.HorizontalScope())
{
DrawColoredButton(ref addLeftArm, "Left Arm");
DrawColoredButton(ref addRightArm, "Right Arm");
}
using (new GUILayout.HorizontalScope())
{
DrawColoredButton(ref addLeftLeg, "Left Leg");
DrawColoredButton(ref addRightLeg, "Right Leg");
}
DrawColoredButton(ref addTracking, Content.trackingContent);
EditorGUILayout.Space();
}
using (new GUILayout.VerticalScope(GUI.skin.box))
{
DrawTitle("Extra", "To Add to or Modify Limb Control");
bool canCombineControl = Convert.ToInt32(addRightArm) + Convert.ToInt32(addLeftArm) + Convert.ToInt32(addLeftLeg) + Convert.ToInt32(addRightLeg) > 1;
if (!canCombineControl) useSameParameter = false;
using (new EditorGUI.DisabledScope(!canCombineControl))
DrawColoredButton(ref useSameParameter, Content.sameControlContent);
if (!useCustomTree) DrawColoredButton(ref useCustomTree, Content.customTreeContent);
else
{
using (new GUILayout.HorizontalScope())
{
using (new BGColoredScope(useCustomTree))
useCustomTree = GUILayout.Toggle(useCustomTree, string.Empty, EditorStyles.toolbarButton, GUILayout.Width(18), GUILayout.Height(18));
customTree = (BlendTree)EditorGUILayout.ObjectField(customTree, typeof(BlendTree), false);
}
}
}
EditorGUILayout.Space();
EditorGUILayout.Space();
GUILayout.Label(new GUIContent("Required Memory: 0!","Limb Control only needs VRC's IK sync and no parameter syncing!"), EditorStyles.centeredGreyMiniLabel);
isValid &= addLeftArm || addLeftLeg || addRightArm || addRightLeg || addTracking;
using (new GUILayout.HorizontalScope())
{
using (new BGColoredScope(isValid))
using(new EditorGUI.DisabledScope(!isValid))
if (GUILayout.Button("Apply Limb Control", Content.comicallyLargeButton, GUILayout.Height(32)))
InitAddControl(!(addLeftArm || addLeftLeg || addRightArm || addRightLeg));
using (new BGColoredScope(Color.red))
using (new EditorGUI.DisabledScope(!avatar))
if (GUILayout.Button(Content.iconTrash,new GUIStyle(GUI.skin.button) {padding=new RectOffset()},GUILayout.Width(40),GUILayout.Height(32)))
if (EditorUtility.DisplayDialog("Remove Limb Control", "Remove Limb Control from " + avatar.gameObject.name + "?\nThis action can't be reverted.", "Remove", "Cancel"))
RemoveLimbControl();
}
DrawSeparator();
assetPath = AssetFolderPath(assetPath, "Generated Assets", "LimbControlSavePath");
Credit();
EditorGUILayout.EndScrollView();
}
private static string folderPath;
private static void InitAddControl(bool onlyTracking=false)
{
if (avatar.expressionsMenu)
{
int cCost = (!onlyTracking ? 1 : 0) + (addTracking ? 1 : 0);
if (onlyTracking && !avatar.expressionsMenu.controls.Any(c => c.name == "Limb Control" && c.type == VRCExpressionsMenu.Control.ControlType.SubMenu && c.subMenu))
{
cCost -= 1;
}
if (addTracking && !avatar.expressionsMenu.controls.Any(c => c.name == "Tracking Control" && c.type == VRCExpressionsMenu.Control.ControlType.SubMenu && c.subMenu))
{
cCost -= 1;
}
if ( 8 - (avatar.expressionsMenu.controls.Count + cCost) < 0)
{
Debug.LogError("Expression Menu can't contain more than 8 controls!");
return;
}
}
ReadyPath(assetPath);
folderPath = AssetDatabase.GenerateUniqueAssetPath($"{assetPath}/{ValidatePath(avatar.gameObject.name)}");
ReadyPath(folderPath);
emptyClip = Resources.Load<AnimationClip>("Animations/LC_EmptyClip");
AnimatorController myLocomotion = GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Base);
if (!myLocomotion)
myLocomotion = Resources.Load<AnimatorController>("Animations/LC_BaseLocomotion");
myLocomotion = CopyAssetAndReturn<AnimatorController>(myLocomotion, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + myLocomotion.name + ".controller"));
SetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Base, myLocomotion);
if (onlyTracking) goto AddTrackingJump;
AnimatorController myAction = GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Action);
if (!myAction)
{
myAction = new AnimatorController() { name = "LC_BaseAction" };
AssetDatabase.CreateAsset(myAction, folderPath + "/" + myAction.name + ".controller");
myAction.AddLayer("Base Layer");
}
else
myAction = CopyAssetAndReturn<AnimatorController>(myAction, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + myAction.name + ".controller"));
SetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Action, myAction);
AnimatorController mySitting = GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Sitting);
if (!mySitting)
mySitting = Resources.Load<AnimatorController>("Animations/LC_BaseSitting");
mySitting = CopyAssetAndReturn<AnimatorController>(mySitting, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + mySitting.name + ".controller"));
SetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Sitting, mySitting);
AvatarMask GetNewMask(string n)
{
AvatarMask newMask = new AvatarMask() { name = n };
for (int i = 0; i < 13; i++)
{
newMask.SetHumanoidBodyPartActive((AvatarMaskBodyPart)i, false);
}
AssetDatabase.CreateAsset(newMask, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + newMask.name + ".mask"));
return newMask;
}
AvatarMask myMask = null;
if (useSameParameter)
myMask = GetNewMask("LC_MixedMask");
GetBaseTree();
void DoControl(bool isRight, bool isArm)
{
string direction = isRight? "Right" : "Left";
string limbName = isArm ? "Arm" : "Leg";
string fullName = direction + limbName;
if (!useSameParameter)
myMask = GetNewMask($"LC_{fullName}Mask");
myMask.SetHumanoidBodyPartActive((AvatarMaskBodyPart)Enum.Parse(typeof(AvatarMaskBodyPart), fullName, true), true);
if (!useSameParameter)
AddControl(myMask, customTree, $"LC/{fullName}");
}
if (addRightArm) DoControl(true, true);
if (addRightLeg) DoControl(true, false);
if (addLeftLeg) DoControl(false, false);
if (addLeftArm) DoControl(false, true);
if (useSameParameter)
{
string newBaseParameter = "Mixed";
if (avatar.expressionParameters)
newBaseParameter = GenerateUniqueString(newBaseParameter, s => avatar.expressionParameters.parameters.All(p => p.name != s));
AddControl(myMask, customTree, $"LC/{newBaseParameter}");
}
Debug.Log("<color=green>[Limb Control]</color> Added Limb Control successfully!");
AddTrackingJump:
if (addTracking) AddTracking(myLocomotion);
}
public static void AddControl(AvatarMask mask, BlendTree tree, string baseparameter)
{
var tempParameter = $"{baseparameter}/Temp";
var toggleParameter = $"{baseparameter}/Toggle";
var treeParameter1 = $"{baseparameter}/X";
var treeParameter2 = $"{baseparameter}/Y";
avatar.customExpressions = true;
avatar.customizeAnimationLayers = true;
VRCExpressionsMenu myMenu = avatar.expressionsMenu;
VRCExpressionParameters myParams = avatar.expressionParameters;
if (!myMenu)
myMenu = ReplaceMenu(avatar, folderPath);
if (!myParams)
myParams = ReplaceParameters(avatar, folderPath);
VRCExpressionsMenu mainMenu = myMenu.controls.Find(c => c.name == "Limb Control" && c.type == VRCExpressionsMenu.Control.ControlType.SubMenu && c.subMenu)?.subMenu;
if (mainMenu == null)
{
mainMenu = CreateInstance<VRCExpressionsMenu>();
mainMenu.controls = new List<VRCExpressionsMenu.Control>();
AddControls(myMenu, new List<VRCExpressionsMenu.Control>() { new VRCExpressionsMenu.Control() { name = "Limb Control", type = VRCExpressionsMenu.Control.ControlType.SubMenu, subMenu = mainMenu, icon = Resources.Load<Texture2D>("Icons/LC_HandWaving") } });
AssetDatabase.CreateAsset(mainMenu, folderPath + "/LC_LimbControlMainMenu.asset");
}
VRCExpressionsMenu mySubmenu = Resources.Load<VRCExpressionsMenu>("LC_LimbControlMenu");
var subMenuPath = $"{folderPath}/{ValidateName(baseparameter)} Control Menu.asset";
mySubmenu = CopyAssetAndReturn(mySubmenu, subMenuPath);
mySubmenu.controls[0].value = 1;
mySubmenu.controls[0].parameter = new VRCExpressionsMenu.Control.Parameter() { name = toggleParameter };
VRCExpressionsMenu.Control.Parameter[] subParameters = new VRCExpressionsMenu.Control.Parameter[2];
subParameters[0] = new VRCExpressionsMenu.Control.Parameter { name = treeParameter1 };
subParameters[1] = new VRCExpressionsMenu.Control.Parameter() { name = treeParameter2 };
mySubmenu.controls[1].parameter = new VRCExpressionsMenu.Control.Parameter(){name = tempParameter };
mySubmenu.controls[1].subParameters = subParameters;
EditorUtility.SetDirty(mySubmenu);
var indStart = toggleParameter.IndexOf('/')+1;
var indEnd = toggleParameter.LastIndexOf('/');
if (indStart == indEnd)
indStart = 0;
if (indEnd == 0)
indEnd = toggleParameter.Length;
var midName = toggleParameter.Substring(indStart, indEnd - indStart);
var finalName = midName.Aggregate(string.Empty, (result, next) =>
{
if (char.IsUpper(next) && result.Length > 0)
result += ' ';
return result + next;
});
VRCExpressionsMenu.Control newControl = new VRCExpressionsMenu.Control
{
type = VRCExpressionsMenu.Control.ControlType.SubMenu,
name = finalName,
subMenu = mySubmenu
};
AddControls(mainMenu, new List<VRCExpressionsMenu.Control>() { newControl });
AddParameters(myParams, new List<VRCExpressionParameters.Parameter>() {
new VRCExpressionParameters.Parameter(){ name = tempParameter, saved = false, valueType = VRCExpressionParameters.ValueType.Bool, networkSynced = false, defaultValue = 0 },
new VRCExpressionParameters.Parameter(){ name = toggleParameter,saved = true, valueType = VRCExpressionParameters.ValueType.Bool, networkSynced = false, defaultValue = 0 },
new VRCExpressionParameters.Parameter(){ name = treeParameter1, saved = true, valueType = VRCExpressionParameters.ValueType.Float, networkSynced = false, defaultValue = 0 },
new VRCExpressionParameters.Parameter(){ name = treeParameter2, saved = true, valueType = VRCExpressionParameters.ValueType.Float, networkSynced = false, defaultValue = 0 }
});
BlendTree myTree = CopyAssetAndReturn<BlendTree>(tree, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + tree.name + ".blendtree"));
myTree.blendParameter = treeParameter1;
myTree.blendParameterY = treeParameter2;
EditorUtility.SetDirty(myTree);
void AddLimbLayer(AnimatorController controller, bool setTracking)
{
ReadyParameter(controller, tempParameter, AnimatorControllerParameterType.Bool);
ReadyParameter(controller, toggleParameter, AnimatorControllerParameterType.Bool);
ReadyParameter(controller, treeParameter1, AnimatorControllerParameterType.Float);
ReadyParameter(controller, treeParameter2, AnimatorControllerParameterType.Float);
AnimatorControllerLayer newLayer = AddLayer(controller, toggleParameter, 1, mask);
AddTag(newLayer, LAYER_TAG);
AnimatorState firstState = newLayer.stateMachine.AddState("Idle", new Vector3(30, 160));
AnimatorState secondState = newLayer.stateMachine.AddState("Control", new Vector3(30, 210));
firstState.motion = emptyClip;
secondState.motion = myTree;
if (setTracking)
{
VRCAnimatorTrackingControl trackingControl = firstState.AddStateMachineBehaviour<VRCAnimatorTrackingControl>();
VRCAnimatorTrackingControl trackingControl2 = secondState.AddStateMachineBehaviour<VRCAnimatorTrackingControl>();
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.Head))
{
trackingControl.trackingHead = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingHead = VRCAnimatorTrackingControl.TrackingType.Animation;
}
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.Body))
{
trackingControl.trackingHip = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingHip = VRCAnimatorTrackingControl.TrackingType.Animation;
}
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.RightArm))
{
trackingControl.trackingRightHand = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingRightHand = VRCAnimatorTrackingControl.TrackingType.Animation;
}
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.LeftArm))
{
trackingControl.trackingLeftHand = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingLeftHand = VRCAnimatorTrackingControl.TrackingType.Animation;
}
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.RightFingers))
{
trackingControl.trackingRightFingers = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingRightFingers = VRCAnimatorTrackingControl.TrackingType.Animation;
}
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.LeftFingers))
{
trackingControl.trackingLeftFingers = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingLeftFingers = VRCAnimatorTrackingControl.TrackingType.Animation;
}
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.RightLeg))
{
trackingControl.trackingRightFoot = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingRightFoot = VRCAnimatorTrackingControl.TrackingType.Animation;
}
if (mask.GetHumanoidBodyPartActive(AvatarMaskBodyPart.LeftLeg))
{
trackingControl.trackingLeftFoot = VRCAnimatorTrackingControl.TrackingType.Tracking;
trackingControl2.trackingLeftFoot = VRCAnimatorTrackingControl.TrackingType.Animation;
}
}
var t = firstState.AddTransition(secondState, false);
t.duration = 0.15f;
t.AddCondition(AnimatorConditionMode.If, 0, toggleParameter);
t = firstState.AddTransition(secondState, false);
t.duration = 0.15f;
t.AddCondition(AnimatorConditionMode.If, 0, tempParameter);
t = secondState.AddTransition(firstState, false);
t.duration = 0.15f;
t.AddCondition(AnimatorConditionMode.IfNot, 0, toggleParameter);
t.AddCondition(AnimatorConditionMode.IfNot, 0, tempParameter);
}
AnimatorController myLocomotion = GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Base);
AddLimbLayer(myLocomotion, true);
AnimatorController myAction = GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Action);
AddLimbLayer(myAction, false);
AnimatorController mySitting = GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Sitting);
AddLimbLayer(mySitting, false);
EditorUtility.SetDirty(avatar);
EditorSceneManager.MarkAllScenesDirty();
}
private static void AddTracking(AnimatorController c)
{
ReadyParameter(c, "LC/Tracking Control", AnimatorControllerParameterType.Int);
VRCExpressionsMenu myMenu = avatar.expressionsMenu;
VRCExpressionParameters myParams = avatar.expressionParameters;
if (!myMenu)
myMenu = ReplaceMenu(avatar, folderPath);
if (!myParams)
myParams = ReplaceParameters(avatar, folderPath);
VRCExpressionsMenu trackingMenu = Resources.Load<VRCExpressionsMenu>("LC_TrackingMainMenu");
trackingMenu = ReplaceMenu(trackingMenu, folderPath, true);
AddControls(myMenu, new List<VRCExpressionsMenu.Control>() { new VRCExpressionsMenu.Control() {name="Tracking Control", type= VRCExpressionsMenu.Control.ControlType.SubMenu, subMenu = trackingMenu, icon = Resources.Load<Texture2D>("Icons/LC_RnR") } });
AddParameters(myParams, new List<VRCExpressionParameters.Parameter>() { new VRCExpressionParameters.Parameter() { name = "LC/Tracking Control", saved = false, valueType = VRCExpressionParameters.ValueType.Int, networkSynced = false } });
AnimatorControllerLayer newLayer = AddLayer(c, "LC/Tracking Control", 0);
AddTag(newLayer, LAYER_TAG);
AnimatorStateMachine m = newLayer.stateMachine;
AnimatorState HoldState = m.AddState("Hold", new Vector3(260, 120));
HoldState.motion = emptyClip;
m.exitPosition = new Vector3(760, 120);
Vector3 startIndex = new Vector3(510, -140);
Vector3 GetNextPos()
{
startIndex += new Vector3(0, 40);
return startIndex;
}
void AddTrackingState(string propertyName,string partName, int toggleValue)
{
AnimatorState enableState = m.AddState(partName + " On", GetNextPos());
AnimatorState disableState = m.AddState(partName + " Off", GetNextPos());
enableState.motion = disableState.motion = emptyClip;
InstantTransition(HoldState, enableState).AddCondition(AnimatorConditionMode.Equals, toggleValue, "LC/Tracking Control");
InstantExitTransition(enableState).AddCondition(AnimatorConditionMode.NotEqual, toggleValue, "LC/Tracking Control");
InstantTransition(HoldState, disableState).AddCondition(AnimatorConditionMode.Equals, toggleValue+1, "LC/Tracking Control");
InstantExitTransition(disableState).AddCondition(AnimatorConditionMode.NotEqual, toggleValue+1, "LC/Tracking Control");
void setSObject(SerializedObject o, int v)
{
o.FindProperty(propertyName).enumValueIndex = v;
o.ApplyModifiedPropertiesWithoutUndo();
}
setSObject(new SerializedObject(enableState.AddStateMachineBehaviour<VRCAnimatorTrackingControl>()), 1);
setSObject(new SerializedObject(disableState.AddStateMachineBehaviour<VRCAnimatorTrackingControl>()), 2);
}
AddTrackingState("trackingHead", "Head", 254);
AddTrackingState("trackingRightHand", "Right Hand", 252);
AddTrackingState("trackingLeftHand", "Left Hand", 250);
AddTrackingState("trackingHip", "Hip", 248);
AddTrackingState("trackingRightFoot", "Right Foot", 246);
AddTrackingState("trackingLeftFoot", "Left Foot", 244);
Debug.Log("<color=green>[Limb Control]</color> Added Tracking Control successfully!");
}
private static void RemoveLimbControl()
{
Debug.Log("Removing Limb Control from " + avatar.gameObject.name);
void RemoveControl(AnimatorController c)
{
if (!c)
return;
for (int i=c.layers.Length-1;i>=0;i--)
{
if (HasTag(c.layers[i], LAYER_TAG))
{
Debug.Log("Removed Layer " + c.layers[i].name+" from "+c.name);
c.RemoveLayer(i);
}
}
for (int i=c.parameters.Length-1;i>=0;i--)
{
if (c.parameters[i].name.StartsWith("LC/"))
{
Debug.Log("Removed Parameter " + c.parameters[i].name + " from " + c.name);
c.RemoveParameter(i);
}
}
}
RemoveControl(GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Base));
RemoveControl(GetPlayableLayer(avatar,VRCAvatarDescriptor.AnimLayerType.Action));
RemoveControl(GetPlayableLayer(avatar, VRCAvatarDescriptor.AnimLayerType.Sitting));
if (avatar.expressionsMenu)
{
for (int i = avatar.expressionsMenu.controls.Count - 1; i >= 0; i--)
{
if (avatar.expressionsMenu.controls[i].name == "Limb Control")
{
Debug.Log("Removed Limb Control Submenu from Expression Menu");
avatar.expressionsMenu.controls.RemoveAt(i);
EditorUtility.SetDirty(avatar.expressionsMenu);
continue;
}
if (avatar.expressionsMenu.controls[i].name == "Tracking Control")
{
Debug.Log("Removed Tracking Control Submenu from Expression Menu");
avatar.expressionsMenu.controls.RemoveAt(i);
EditorUtility.SetDirty(avatar.expressionsMenu);
continue;
}
}
}
if (avatar.expressionParameters)
{
for (int i=avatar.expressionParameters.parameters.Length-1;i>=0;i--)
{
if (avatar.expressionParameters.parameters[i].name.StartsWith("LC/"))
{
Debug.Log("Removed " + avatar.expressionParameters.parameters[i].name + " From Expression Parameters");
ArrayUtility.RemoveAt(ref avatar.expressionParameters.parameters, i);
}
}
EditorUtility.SetDirty(avatar.expressionParameters);
}
Debug.Log("Finished removing Limb Control!");
}
private void OnEnable()
{
if (avatar == null) avatar = FindObjectOfType<VRCAvatarDescriptor>();
assetPath = EditorPrefs.GetString("LimbControlPath", "Assets/DreadScripts/LimbControl/Generated Assets");
GetBaseTree();
}
private static void GetBaseTree()
{
if (!customTree || !useCustomTree)
customTree = Resources.Load<BlendTree>("Animations/LC_NormalBlendTree");
}
#region GUI Methods
private static void DrawColoredButton(ref bool toggle, string label) => DrawColoredButton(ref toggle, new GUIContent(label));
private static void DrawColoredButton(ref bool toggle, GUIContent label)
{
using (new BGColoredScope(toggle))
toggle = GUILayout.Toggle(toggle, label, EditorStyles.toolbarButton);
}
private static void DrawTitle(string title, string tooltip = "")
{
using (new GUILayout.HorizontalScope("in bigtitle"))
{
bool hasTooltip = !string.IsNullOrEmpty(tooltip);
if (hasTooltip) GUILayout.Space(21);
GUILayout.Label(title, Content.styleTitle);
if (hasTooltip) GUILayout.Label(new GUIContent(Content.iconHelp){tooltip = tooltip}, GUILayout.Width(18));
}
}
private static void Credit()
{
using (new GUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Made By Dreadrith#3238", "boldlabel"))
Application.OpenURL("https://linktr.ee/Dreadrith");
}
}
#endregion
#region DSHelper Methods
private static AnimatorController GetPlayableLayer(VRCAvatarDescriptor avi, VRCAvatarDescriptor.AnimLayerType type)
{
for (var i = 0; i < avi.baseAnimationLayers.Length; i++)
if (avi.baseAnimationLayers[i].type == type)
return GetController(avi.baseAnimationLayers[i].animatorController);
for (var i = 0; i < avi.specialAnimationLayers.Length; i++)
if (avi.specialAnimationLayers[i].type == type)
return GetController(avi.specialAnimationLayers[i].animatorController);
return null;
}
private static bool SetPlayableLayer(VRCAvatarDescriptor avi, VRCAvatarDescriptor.AnimLayerType type,RuntimeAnimatorController ani)
{
for (var i = 0; i < avi.baseAnimationLayers.Length; i++)
if (avi.baseAnimationLayers[i].type == type)
{
if (ani)
avi.customizeAnimationLayers = true;
avi.baseAnimationLayers[i].isDefault = !ani;
avi.baseAnimationLayers[i].animatorController = ani;
EditorUtility.SetDirty(avi);
return true;
}
for (var i = 0; i < avi.specialAnimationLayers.Length; i++)
if (avi.specialAnimationLayers[i].type == type)
{
if (ani)
avi.customizeAnimationLayers = true;
avi.specialAnimationLayers[i].isDefault = !ani;
avi.specialAnimationLayers[i].animatorController = ani;
EditorUtility.SetDirty(avi);
return true;
}
return false;
}
private static AnimatorController GetController(RuntimeAnimatorController controller)
{
return AssetDatabase.LoadAssetAtPath<AnimatorController>(AssetDatabase.GetAssetPath(controller));
}
private static AnimatorStateTransition InstantTransition(AnimatorState state, AnimatorState destination)
{
var t = state.AddTransition(destination, false);
t.duration = 0;
return t;
}
private static AnimatorStateTransition InstantExitTransition(AnimatorState state)
{
var t = state.AddExitTransition(false);
t.duration = 0;
return t;
}
private static void AddTag(AnimatorControllerLayer layer, string tag)
{
if (HasTag(layer, tag)) return;
var t = layer.stateMachine.AddAnyStateTransition((AnimatorState)null);
t.isExit = true;
t.mute = true;
t.name = tag;
}
private static bool HasTag(AnimatorControllerLayer layer, string tag)
{
return layer.stateMachine.anyStateTransitions.Any(t => t.isExit && t.mute && t.name == tag);
}
private static AnimatorControllerLayer AddLayer(AnimatorController controller, string name, float defaultWeight, AvatarMask mask = null)
{
var newLayer = new AnimatorControllerLayer
{
name = name,
defaultWeight = defaultWeight,
avatarMask = mask,
stateMachine = new AnimatorStateMachine
{
name = name,
hideFlags = HideFlags.HideInHierarchy,
entryPosition = new Vector3(50, 120),
anyStatePosition = new Vector3(50, 80),
exitPosition = new Vector3(50, 40),
},
};
AssetDatabase.AddObjectToAsset(newLayer.stateMachine, controller);
controller.AddLayer(newLayer);
return newLayer;
}
private static void ReadyParameter(AnimatorController controller, string parameter, AnimatorControllerParameterType type)
{
if (!GetParameter(controller, parameter, out _))
controller.AddParameter(parameter, type);
}
private static bool GetParameter(AnimatorController controller, string parameter, out int index)
{
index = -1;
for (int i = 0; i < controller.parameters.Length; i++)
{
if (controller.parameters[i].name == parameter)
{
index = i;
return true;
}
}
return false;
}
private static void ReadyPath(string folderPath)
{
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
AssetDatabase.ImportAsset(folderPath);
}
}
internal static string ValidatePath(string path)
{
string regexFolderReplace = Regex.Escape(new string(Path.GetInvalidPathChars()));
path = path.Replace('\\', '/');
if (path.IndexOf('/') > 0)
path = string.Join("/", path.Split('/').Select(s => Regex.Replace(s, $@"[{regexFolderReplace}]", "-")));
return path;
}
internal static string ValidateName(string name)
{
string regexFileReplace = Regex.Escape(new string(Path.GetInvalidFileNameChars()));
return string.IsNullOrEmpty(name) ? "Unnamed" : Regex.Replace(name, $@"[{regexFileReplace}]", "-");
}
private static T CopyAssetAndReturn<T>(string path, string newpath) where T : Object
{
if (path != newpath)
AssetDatabase.CopyAsset(path, newpath);
return AssetDatabase.LoadAssetAtPath<T>(newpath);
}
internal static T CopyAssetAndReturn<T>(T obj, string newPath) where T : Object
{
string assetPath = AssetDatabase.GetAssetPath(obj);
Object mainAsset = AssetDatabase.LoadMainAssetAtPath(assetPath);
if (!mainAsset) return null;
if (obj != mainAsset)
{
T newAsset = Object.Instantiate(obj);
AssetDatabase.CreateAsset(newAsset, newPath);
return newAsset;
}
AssetDatabase.CopyAsset(assetPath, newPath);
return AssetDatabase.LoadAssetAtPath<T>(newPath);
}
private static VRCExpressionParameters ReplaceParameters(VRCAvatarDescriptor avi, string folderPath)
{
avi.customExpressions = true;
if (avi.expressionParameters)
{
avi.expressionParameters = CopyAssetAndReturn<VRCExpressionParameters>(avi.expressionParameters, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + avi.expressionParameters.name + ".asset"));
return avi.expressionParameters;
}
var assetPath = folderPath + "/" + avi.gameObject.name + " Parameters.asset";
var newParameters = ScriptableObject.CreateInstance<VRCExpressionParameters>();
newParameters.parameters = Array.Empty<VRCExpressionParameters.Parameter>();
AssetDatabase.CreateAsset(newParameters, AssetDatabase.GenerateUniqueAssetPath(assetPath));
AssetDatabase.ImportAsset(assetPath);
avi.expressionParameters = newParameters;
avi.customExpressions = true;
return newParameters;
}
private static VRCExpressionsMenu ReplaceMenu(VRCExpressionsMenu menu, string folderPath, bool deep = true, Dictionary<VRCExpressionsMenu, VRCExpressionsMenu> copyDict = null)
{
VRCExpressionsMenu newMenu;
if (!menu)
return null;
if (copyDict == null)
copyDict = new Dictionary<VRCExpressionsMenu, VRCExpressionsMenu>();
if (copyDict.ContainsKey(menu))
newMenu = copyDict[menu];
else
{
newMenu = CopyAssetAndReturn<VRCExpressionsMenu>(menu, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + menu.name + ".asset"));
copyDict.Add(menu, newMenu);
if (!deep) return newMenu;
foreach (var c in newMenu.controls.Where(c => c.type == VRCExpressionsMenu.Control.ControlType.SubMenu && c.subMenu != null))
{
c.subMenu = ReplaceMenu(c.subMenu, folderPath, true, copyDict);
}
EditorUtility.SetDirty(newMenu);
}
return newMenu;
}
private static VRCExpressionsMenu ReplaceMenu(VRCAvatarDescriptor avi, string folderPath, bool deep = false)
{
avi.customExpressions = true;
if (avi.expressionsMenu)
{
avi.expressionsMenu = ReplaceMenu(avi.expressionsMenu, folderPath, deep);
return avi.expressionsMenu;
}
var newMenu = ScriptableObject.CreateInstance<VRCExpressionsMenu>();
newMenu.controls = new List<VRCExpressionsMenu.Control>();
AssetDatabase.CreateAsset(newMenu, AssetDatabase.GenerateUniqueAssetPath(folderPath + "/" + avi.gameObject.name + " Menu.asset"));
avi.expressionsMenu = newMenu;
avi.customExpressions = true;
return newMenu;
}
private static void AddControls(VRCExpressionsMenu target, List<VRCExpressionsMenu.Control> newCons)
{
foreach (var c in newCons)
target.controls.Add(c);
EditorUtility.SetDirty(target);
}
private static void AddParameters(VRCExpressionParameters target, List<VRCExpressionParameters.Parameter> newParams)
{
target.parameters = target.parameters == null || target.parameters.Length <= 0 ? newParams.ToArray() : target.parameters.Concat(newParams).ToArray();
EditorUtility.SetDirty(target);
AssetDatabase.WriteImportSettingsIfDirty(AssetDatabase.GetAssetPath(target));
}
private static string GenerateUniqueString(string s, System.Func<string, bool> check)
{
if (check(s))
return s;
int suffix = 0;
int.TryParse(s.Substring(s.Length - 2, 2), out int d);
if (d >= 0)
suffix = d;
if (suffix > 0) s = suffix > 9 ? s.Substring(0, s.Length - 2) : s.Substring(0, s.Length - 1);
s = s.Trim();
suffix++;
string newString = s + " " + suffix;
while (!check(newString))
{
suffix++;
newString = s + " " + suffix;
}
return newString;
}
#endregion
internal static class CustomGUI
{
internal static class Content
{
internal static GUIContent iconTrash = new GUIContent(EditorGUIUtility.IconContent("TreeEditor.Trash")) { tooltip = "Remove Limb Control from Avatar" };
internal static GUIContent iconError = new GUIContent(EditorGUIUtility.IconContent("console.warnicon.sml")) { tooltip = "Not enough memory available in Expression Parameters!" };
internal static GUIContent iconHelp = new GUIContent(EditorGUIUtility.IconContent("UnityEditor.InspectorWindow"));
internal static GUIContent
customTreeContent = new GUIContent("Use Custom BlendTree", "Set a custom BlendTree to change the way the limbs move"),
avatarContent = new GUIContent("Avatar Descriptor", "Drag and Drop your avatar here."),
trackingContent = new GUIContent("Add Tracking Control", "Add a SubMenu that allows the individual Enable/Disable of limb tracking"),
sameControlContent = new GUIContent("Use Same Control", "Selected limbs will be controlled together using the same single control");
internal static GUIStyle styleTitle = new GUIStyle(GUI.skin.label) {alignment = TextAnchor.MiddleCenter, fontSize = 14, fontStyle = FontStyle.Bold};
internal static GUIStyle comicallyLargeButton = new GUIStyle(GUI.skin.button) {fontSize = 16, fontStyle = FontStyle.Bold};
}
internal sealed class BGColoredScope : System.IDisposable
{
private readonly Color ogColor;
public BGColoredScope(Color setColor)
{
ogColor = GUI.backgroundColor;
GUI.backgroundColor = setColor;
}
public BGColoredScope(bool isActive)
{
ogColor = GUI.backgroundColor;
GUI.backgroundColor = isActive ? Color.green : Color.grey;
}
public void Dispose() => GUI.backgroundColor = ogColor;
}
internal static string AssetFolderPath(string variable, string title, string prefKey)
{
using (new GUILayout.HorizontalScope())
{
using (new EditorGUI.DisabledScope(true))
EditorGUILayout.TextField(title, variable);
if (GUILayout.Button("...", GUILayout.Width(30)))
{
var dummyPath = EditorUtility.OpenFolderPanel(title, AssetDatabase.IsValidFolder(variable) ? variable : "Assets", string.Empty);
if (string.IsNullOrEmpty(dummyPath))
return variable;
string newPath = FileUtil.GetProjectRelativePath(dummyPath);
if (!newPath.StartsWith("Assets"))
{
Debug.LogWarning("New Path must be a folder within Assets!");
return variable;
}
newPath = ValidatePath(newPath);
variable = newPath;
EditorPrefs.SetString(prefKey, variable);
}
}
return variable;
}
internal static void DrawSeparator(int thickness = 2, int padding = 10)
{
Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(thickness + padding));
r.height = thickness;
r.y += padding / 2f;
r.x -= 2;
r.width += 6;
ColorUtility.TryParseHtmlString(EditorGUIUtility.isProSkin ? "#595959" : "#858585", out Color lineColor);
EditorGUI.DrawRect(r, lineColor);
}
}
}
}

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{
"name": "com.dreadscripts.limbcontrol.Editor",
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MIT License
Copyright (c) 2023 Dreadrith
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Showcase | Setup
:-------------------------:|:-------------------------:
[![Limb Control](https://img.youtube.com/vi/eJMprLDaUJI/0.jpg)](https://youtu.be/eJMprLDaUJI) | [![Limb Setup](https://img.youtube.com/vi/BbhiZaY9-Ns/0.jpg)](https://youtu.be/BbhiZaY9-Ns)
# Limb Control
<b>Feature Release</b>
--------------------
<b>Limb Control</b> allows you to control your limbs through Puppet Control with a few clicks.
Desktop users, you've got power now! Half body users, Kick those people that say you dun got legs!
Using "Same Control" makes the selected limbs be controlled using the same Puppet control.
You can also set your own BlendTree to move your limbs the way you want them to!
Besides that, you can also add <b>Tracking Control</b> which allows you toggle individual parts' tracking.

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"Feature",
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