Initial Commit
This commit is contained in:
20
PhysBone-Converter/Instructions.txt
Normal file
20
PhysBone-Converter/Instructions.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
//Made by Dreadrith#3238
|
||||
//Discord: https://discord.gg/ZsPfrGn
|
||||
//Github: https://github.com/Dreadrith/DreadScripts
|
||||
//Gumroad: https://gumroad.com/dreadrith
|
||||
//Ko-fi: https://ko-fi.com/dreadrith
|
||||
|
||||
This tool will convert your PhysBones and PBColliders to DynamicBones and DBColliders.
|
||||
Of course, it's not perfect but it does almost the inverse conversion of PhysBones.
|
||||
|
||||
How to use
|
||||
----------
|
||||
Find the tool's window near the top left corner of Unity under
|
||||
DreadTools > Utility > PhysBone Converter
|
||||
|
||||
1- Make sure that your avatar or root is correctly set as "Root".
|
||||
2- Press Convert. Done!
|
||||
|
||||
You can optionally disable the "Auto" option for any setting and set your own value and curve.
|
||||
This will be the same value across all DynamicBones
|
||||
|
Reference in New Issue
Block a user