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TextureUtility/Texture Auto-Packer Instructions.txt
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TextureUtility/Texture Auto-Packer Instructions.txt
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Texture Auto-Packer is made to negate the need to have to go through texture packing by automatically detecting channels modifications and update the resulting texture
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How Auto-Packer works:
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----------------------
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Auto-Packer will usually initiate whenever a Texture gets imported, whether it's new, modified or re-imported.
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It checks the settings in the Auto-Packer window, and checks for changes in each module, and packs each texture that's marked as modified.
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An Auto-Packed Texture is marked as modified when:
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- The Channel Textures doesn't match the hash of the textures the last time it got packed.
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- The Channel selector was changed
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- Invert toggle was clicked.
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Module Settings:
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----------------
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Used to determine what Auto-Packed Textures to check for channel modification
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Found under Assets > Create > DreadScripts > Auto-Packer Module
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An Auto-Packed Texture consists of 4 Channel Textures (RGBA) and a Packed Texture (Result)
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Add: Creates a new Auto-Packed Texture
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Save As: Determines the extension of the Packed Texture.
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Quality: Only for JPG, determines the quality of the Packed Texture.
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RGBA: Determines which channel should be sampled for the respective color
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Invert: Inverts the sampled colors from the color texture.
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Force Pack: Packs the resulting texture regardless of modification. (Overwrites result texture).
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Window Settings
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---------------
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Used to modify the settings of the Auto-Packer.
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Found under DreadTools > Utilities > Texture Auto-Packer
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Active: Determines whether the Auto-Packer should check for channel modifications and pack the result if needed.
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Active Modules: The Modules that the Auto-Packer should lookup for textures to pack
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Force Check: Initiates the Auto-Packer without having to trigger a texture import.
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