using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DreadScripts.TextureUtility { [System.Serializable] public class TextureAutoPackerData : TAPDreadData { public bool active; public List activeModules = new List(); private static readonly string SavePath = "Assets/DreadScripts/Saved Data/Texture Utility/TextureAutoPackerData.asset"; public static TextureAutoPackerData GetInstance() { return GetInstance(SavePath); } } }