Texture Auto-Packer is made to negate the need to have to go through texture packing by automatically detecting channels modifications and update the resulting texture How Auto-Packer works: ---------------------- Auto-Packer will usually initiate whenever a Texture gets imported, whether it's new, modified or re-imported. It checks the settings in the Auto-Packer window, and checks for changes in each module, and packs each texture that's marked as modified. An Auto-Packed Texture is marked as modified when: - The Channel Textures doesn't match the hash of the textures the last time it got packed. - The Channel selector was changed - Invert toggle was clicked. Module Settings: ---------------- Used to determine what Auto-Packed Textures to check for channel modification Found under Assets > Create > DreadScripts > Auto-Packer Module An Auto-Packed Texture consists of 4 Channel Textures (RGBA) and a Packed Texture (Result) Add: Creates a new Auto-Packed Texture Save As: Determines the extension of the Packed Texture. Quality: Only for JPG, determines the quality of the Packed Texture. RGBA: Determines which channel should be sampled for the respective color Invert: Inverts the sampled colors from the color texture. Force Pack: Packs the resulting texture regardless of modification. (Overwrites result texture). Window Settings --------------- Used to modify the settings of the Auto-Packer. Found under DreadTools > Utilities > Texture Auto-Packer Active: Determines whether the Auto-Packer should check for channel modifications and pack the result if needed. Active Modules: The Modules that the Auto-Packer should lookup for textures to pack Force Check: Initiates the Auto-Packer without having to trigger a texture import.