# AutoBounds AutoBounds's purpose is to make easier to set the bounds of skinned mesh renderers so that they don't disappear in your peripherals especially when the avatar is not in a standing pose # How To Use Menu items can be found in the top left corner of the Unity Editor window [DreadTools > Utility > AutoBounds] ## Automatic This will set all the skinned mesh renderers of the target to the same automatically calculated bounds and sets the hip/root bone as the target. 1- Select the root of your avatar. 2- Press the menu item: [DreadTools > Utility > AutoBounds > Auto] ## Sample This will set all the skinned mesh renderers that are children to the top most parent of the target to the same bounds and root bone as the target. 1- Select the target that you want to sample from. 2- Press the menu item: [DreadTools > Utility > AutoBounds > Sample] ### Before []() ### After []()