# AutoBounds
AutoBounds's purpose is to make easier to set the bounds of skinned mesh renderers so that they don't disappear in your peripherals especially when the avatar is not in a standing pose
# How To Use
Menu items can be found in the top left corner of the Unity Editor window
[DreadTools > Utility > AutoBounds]
## Automatic
This will set all the skinned mesh renderers of the target to the same automatically calculated bounds and sets the hip/root bone as the target.
1- Select the root of your avatar.
2- Press the menu item: [DreadTools > Utility > AutoBounds > Auto]
## Sample
This will set all the skinned mesh renderers that are children to the top most parent of the target to the same bounds and root bone as the target.
1- Select the target that you want to sample from.
2- Press the menu item: [DreadTools > Utility > AutoBounds > Sample]
### Before
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### After
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