# Quick Toggle Quick Toggle simplifies the creation of simple clips and toggles. ### [Download From Here](https://vpm.dreadscripts.com/) **Quick Steps:** 1. Set the Root 2. Select the Target GameObjects or Components. 3. Right Click > Quick Actions > Quick Toggle. 4. Set the desired settings. 5. Press "Create Toggle Clip". # Blendshape Mode Easily create clips that modify the Blendshapes of skinned mesh renderers. **Quick Steps:** 1. Set the Root. 2. Set a clip name. 3. Set the target Skinned Mesh Renderers. 4. Expand the foldout, set the desired blendshape values. 5. Press "Create Blendshape Clip". # Settings - Clip Length: The length of the animation clip in frames (60 fps) - Loop time: Sets loop time to true on the created animation clips - Ping Folder: Highlights the folder where the new animations clips were created. - Close Window: Automatically close the window after animation clips creation. - Create Opposite: Create an opposite clip for each animation clip created. - Toggle: Disables Objects/Components previously enabled and vice versa - Blendshape: Sets Blendshapes value in the opposite clip to 0. - (Toggle) Individual Toggles: Creates an Animation clip for each target Object/Component - (Blendshape) Clip Mode: Chooses the clip creation - Single Clip: Puts all set Blendshape values in a single animation clip. - Separate Renderers: Makes an animation clip for each target Skinned Mesh Renderer. Can be used for multiple Clips for the same Renderer. - Separate Blendshapes: Makes an animation clip for each used Blendshape (Value > 0). - (Blendshape) Use all Blendshapes: Uses all the Blendshape values in the target Renderers in the created clips. ### Thank You If you enjoy Quick Toggle, please consider [supporting me ♡](https://ko-fi.com/Dreadrith)!