Files
DreadScripts-Archive/SelectionHelper/Editor/SceneObjectSelector.cs
2025-07-19 01:03:02 +02:00

295 lines
12 KiB
C#

using UnityEditor;
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
//By Dreadrith#3238
//https://discord.gg/ZsPfrGn
//Github: https://github.com/Dreadrith/DreadScripts
//Gumroad: https://gumroad.com/dreadrith
namespace DreadScripts.SelectionHelper
{
public class SceneObjectSelector : EditorWindow
{
#region Pref Keys
public const string PREF_PREFIX = "DS_SelectionHelperData_";
public static readonly string PREF_ONCOLOR = $"{PREF_PREFIX}SelectedColor";
public static readonly string PREF_OFFCOLOR = $"{PREF_PREFIX}DeselectedColor";
public static readonly string PREF_MINSIZE = $"{PREF_PREFIX}MinSize";
public static readonly string PREF_MAXSIZE = $"{PREF_PREFIX}MaxSize";
public static readonly string PREF_SIZE = $"{PREF_PREFIX}Size";
public static readonly string PREF_HUMANOID = $"{PREF_PREFIX}OnlyHumanoid";
public static void PrefSetColor(string key, Color value)
{
PlayerPrefs.SetFloat($"{key}R", value.r);
PlayerPrefs.SetFloat($"{key}G", value.g);
PlayerPrefs.SetFloat($"{key}B", value.b);
}
public static Color PrefGetColor(string key, Color defaultColor) => new Color(
PlayerPrefs.GetFloat($"{key}R", defaultColor.r),
PlayerPrefs.GetFloat($"{key}G", defaultColor.g),
PlayerPrefs.GetFloat($"{key}B", defaultColor.b));
public static void PrefSetBool(string key, bool value) => PlayerPrefs.SetInt(key, value ? 1 : 0);
public static bool PrefGetBool(string key, bool defaultValue) => PlayerPrefs.GetInt(key, defaultValue ? 1 : 0) == 1;
#endregion
[InitializeOnLoadMethod]
public static void LoadSettings()
{
OnColor = PrefGetColor(PREF_ONCOLOR, new Color(0.4f, 0.85f, 0.65f));
OffColor = PrefGetColor(PREF_OFFCOLOR, new Color(0.8f, 0.15f, 0.35f));
minHandleSize = PlayerPrefs.GetFloat(PREF_MINSIZE, 0.005f);
maxHandleSize = PlayerPrefs.GetFloat(PREF_MAXSIZE, 0.04f);
handleSize = PlayerPrefs.GetFloat(PREF_SIZE, 0.00525f);
onlyHumanoid = PrefGetBool(PREF_HUMANOID, false);
SceneView.duringSceneGui -= OnScene;
SceneView.duringSceneGui += OnScene;
Selection.selectionChanged -= OnSelectionChange;
Selection.selectionChanged += OnSelectionChange;
}
public static void SaveSettings()
{
PrefSetColor(PREF_ONCOLOR, OnColor);
PrefSetColor(PREF_OFFCOLOR, OffColor);
PlayerPrefs.SetFloat(PREF_MINSIZE, minHandleSize);
PlayerPrefs.SetFloat(PREF_MAXSIZE, maxHandleSize);
PlayerPrefs.SetFloat(PREF_SIZE, handleSize);
PrefSetBool(PREF_HUMANOID, onlyHumanoid);
SceneView.RepaintAll();
}
public static void Disable()
{
SceneView.duringSceneGui -= OnScene;
Selection.selectionChanged -= OnSelectionChange;
}
[MenuItem("DreadTools/Scripts Settings/Scene Object Selector")]
public static void showWindow()
{
GetWindow<SceneObjectSelector>("Scene Selector Settings");
}
private static bool selecting;
private static bool onlyHumanoid;
private static float handleSize, minHandleSize, maxHandleSize;
private static Transform[] sceneObjects;
private static bool ignoreDBones = true, includeRoots = true;
private static bool hasDbones = (null != System.Type.GetType("DynamicBone"));
private static bool[] bitmask;
private static Color OnColor;
private static Color OffColor;
private static void OnScene(SceneView sceneview)
{
Handles.BeginGUI();
GUILayout.Space(20);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button(EditorGUIUtility.IconContent("CapsuleCollider2D Icon"), GUIStyle.none, GUILayout.Width(20), GUILayout.Height(20)))
{
Event e = Event.current;
if (e.button == 0)
{
selecting = !selecting;
if (selecting)
{
if (!onlyHumanoid)
{
sceneObjects = FindObjectsOfType<Transform>();
if (hasDbones && ignoreDBones)
{
System.Type dboneType = System.Type.GetType("DynamicBone");
List<Transform> dbones = new List<Transform>();
Object[] dboneScripts = FindObjectsOfType(dboneType);
foreach (Object b in dboneScripts)
{
SerializedObject sb = new SerializedObject(b);
List<Transform> exclusionList = new List<Transform>();
SerializedProperty excProp = sb.FindProperty("m_Exclusions");
for (int i = 0; i < excProp.arraySize; i++)
exclusionList.Add((Transform) excProp.GetArrayElementAtIndex(i).objectReferenceValue);
GetBoneChildren(dbones, exclusionList, (Transform) sb.FindProperty("m_Root").objectReferenceValue, includeRoots);
}
sceneObjects = sceneObjects.Except(dbones).ToArray();
}
}
else
{
var list = new List<Transform>();
foreach (var a in FindObjectsOfType<Animator>().Where(a => a.isHuman && a.avatar))
{
for (int i = 0; i < 55; i++)
{
var t = a.GetBoneTransform((HumanBodyBones) i);
if (t) list.Add(t);
}
}
sceneObjects = list.ToArray();
}
refreshBitMask();
}
}
if (e.button == 1)
{
GetWindow<SceneObjectSelector>(false, "Scene Selector Settings", true);
}
}
EditorGUILayout.EndHorizontal();
if (selecting)
{
//a
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
EditorGUI.BeginChangeCheck();
handleSize = GUILayout.VerticalSlider(handleSize, maxHandleSize, minHandleSize, GUILayout.Height(50), GUILayout.Width(15));
if (EditorGUI.EndChangeCheck())
SaveSettings();
GUILayout.Space(1);
EditorGUILayout.EndHorizontal();
}
Handles.EndGUI();
if (selecting)
{
if (sceneObjects.Length > 0)
{
for (int i = 0; i < sceneObjects.Length; i++)
{
if (!sceneObjects[i])
continue;
int controlID = sceneObjects[i].GetHashCode();
Event e = Event.current;
if (bitmask[i])
Handles.color = OnColor;
else
Handles.color = OffColor;
Handles.SphereHandleCap(controlID, sceneObjects[i].position, Quaternion.identity, handleSize, EventType.Repaint);
switch (e.GetTypeForControl(controlID))
{
case EventType.MouseDown:
if (HandleUtility.nearestControl == controlID && e.button == 0)
{
if (e.control)
{
if (!Selection.objects.Contains(sceneObjects[i].gameObject))
{
Selection.objects = Selection.objects.Concat(new GameObject[] { sceneObjects[i].gameObject }).ToArray();
}
else
{
Selection.objects = Selection.objects.Except(new GameObject[] { sceneObjects[i].gameObject }).ToArray();
}
}
else
{
Selection.activeObject = sceneObjects[i].gameObject;
}
e.Use();
}
break;
case EventType.Layout:
float distance = HandleUtility.DistanceToCircle(sceneObjects[i].position, handleSize / 2f);
HandleUtility.AddControl(controlID, distance);
break;
}
}
}
}
}
private static void GetBoneChildren(List<Transform> dbones, List<Transform> exclusionList, Transform parent, bool first = false)
{
if (exclusionList.Contains(parent)) return;
if (!first) dbones.Add(parent);
for (int i = 0; i < parent.childCount; i++)
GetBoneChildren(dbones, exclusionList, parent.GetChild(i));
}
private void OnGUI()
{
EditorGUI.BeginChangeCheck();
using (new GUILayout.HorizontalScope())
{
EditorGUIUtility.labelWidth = 20;
EditorGUILayout.LabelField("Handle Size");
minHandleSize = EditorGUILayout.FloatField(minHandleSize, GUILayout.Width(40));
handleSize = GUILayout.HorizontalSlider(handleSize, minHandleSize, maxHandleSize);
maxHandleSize = EditorGUILayout.FloatField(maxHandleSize, GUILayout.Width(40));
EditorGUIUtility.labelWidth = 0;
}
OnColor = EditorGUILayout.ColorField("Selected", OnColor);
OffColor = EditorGUILayout.ColorField("Deselected", OffColor);
using (new GUILayout.HorizontalScope())
{
EditorGUIUtility.labelWidth = 70;
onlyHumanoid = EditorGUILayout.ToggleLeft("Only Humanoid", onlyHumanoid);
if (hasDbones)
{
ignoreDBones = EditorGUILayout.ToggleLeft("Ignore D-Bones", ignoreDBones);
includeRoots = EditorGUILayout.ToggleLeft("Include D-Bone Roots", includeRoots);
}
}
if (EditorGUI.EndChangeCheck())
SaveSettings();
EditorGUILayout.LabelField(string.Empty, GUI.skin.horizontalSlider);
using (new GUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Made by Dreadrith#3238", "boldlabel"))
Application.OpenURL("https://github.com/Dreadrith/DreadScripts");
}
}
private static void OnSelectionChange()
{
if (selecting) refreshBitMask();
}
private static void refreshBitMask()
{
bitmask = new bool[sceneObjects.Length];
for (int i = 0; i < sceneObjects.Length; i++)
{
if (!sceneObjects[i])
{
sceneObjects = sceneObjects.Except(new Transform[] { sceneObjects[i] }).ToArray();
refreshBitMask();
break;
}
if (Selection.objects.Contains(sceneObjects[i].gameObject))
bitmask[i] = true;
else
bitmask[i] = false;
}
}
}
}