30 lines
780 B
C#
30 lines
780 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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//Copy the path from the root transform to the target GameObject
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namespace BetterUnity
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{
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public class GOCopyPath
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{
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private const bool log = true;
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[MenuItem("GameObject/Copy Path", false, -1000)]
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private static void GameObjectCopyPath()
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{
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var go = Selection.activeGameObject;
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if (!go)
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{
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Debug.LogWarning("No GameObject selected");
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return;
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}
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string path = AnimationUtility.CalculateTransformPath(go.transform, go.transform.root);
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if (log) Debug.Log("Path: " + path);
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GUIUtility.systemCopyBuffer = path;
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}
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}
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}
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