🎉 Added files
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raydium/headers/file_tri.h
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85
raydium/headers/file_tri.h
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#ifndef _FILE_TRI_H
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#define _FILE_TRI_H
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/*=
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Files (TRI format)
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2101
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**/
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// Warning
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/**
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It's important to use only functions with ##raydium_file_*## prefix.
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All other functions may change or disappear. Upper level functions are
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available (see ##object.c##).
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**/
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// Introduction
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/**
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##file.c## use .tri mesh files (text), available in 4 versions:
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1. version 1: providing normals and uv texture mapping informations.
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2. version 0: providing uv texture mapping.
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3. version -1: only providing vertices.
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4. version 2: mesh animation support
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Version 1 example file:
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%%
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1
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5.1 15.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5489 rgb(0.5,0.5,0.5)
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6.3 11.75 -3.82 0.0000 0.0000 -1.0000 0.5196 0.5365 rgb(0.5,0.5,0.5)
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5.0 11.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5365 rgb(0.5,0.5,0.5)
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...
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%%
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You can find the file version on first line, and then data.
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Next lines: vertex position (x,y,z), normal (x,y,z), texture mapping (u,v)
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and texture (string).
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Version 2 files are a bit different, as showed below:
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%%
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2
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3 1743
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0 39 stand
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40 45 run
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46 53 attack
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1
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5.1 15.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5489 rgb(0.5,0.5,0.5)
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6.3 11.75 -3.82 0.0000 0.0000 -1.0000 0.5196 0.5365 rgb(0.5,0.5,0.5)
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5.0 11.75 -3.82 0.0000 0.0000 -1.0000 0.5158 0.5365 rgb(0.5,0.5,0.5)
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...
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%%
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You may have seen that headers are longer for v2 files. You'll find (just
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after the version number) how many "anims" are hosted by this file, and how
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many vertices are required for one frame. Then you'll find one line per
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"anim", with starting frame, ending frame and anim's name.
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Then starts a regular tri file ("sub-file", with its own version number)
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with ALL concatened frames.
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**/
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#define DONT_SAVE_DUMMY_TEXTURE
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__rayapi void dump_vertex_to (char *filename);
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/**
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This function save all scene to filename (.tri file) in version 1.
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Vertice may be sorted.
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Please, try to do not use this function.
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**/
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__rayapi void dump_vertex_to_alpha (char *filename);
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/**
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Now useless and deprecated.
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**/
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__rayapi int raydium_file_set_textures (char *name);
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/**
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Internal use.
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This function analyze texture filename, and search for extended multitexturing
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informations (u,v and another texture).
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**/
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__rayapi void read_vertex_from (char *filename);
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/**
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Loads filename. Again, avoid use of this function.
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**/
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#endif
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