#ifndef _INIT_H #define _INIT_H /*= Initialization 2400 **/ // Introduction /** This file is mainly designed for internal uses, but there's anyway some interesting functions. **/ __rayapi char *raydium_version(void); /** Return Raydium Engine version as a static string. Format is "x.yyy". You can also find defines for this, named ##RAYDIUM_MAJOR## (x) and ##RAYDIUM_MINOR## (yyy). **/ __rayapi void raydium_init_lights (void); /** Internal use. Must be moved to light.c. **/ __rayapi void raydium_init_objects (void); /** Internal use. Must be moved to object.c. **/ __rayapi void raydium_init_key (void); /** Internal use. Must be moved to key.c. **/ __rayapi void raydium_init_reset (void); /** This function is supposed to reset the whole Raydium engine: textures, vertices, lights, objects, ... Never tested yet, and probaly fails for many reasons when called more than one time. **/ __rayapi void raydium_init_engine (void); /** Internal use. **Never** call this function by yourself, it may cause huge memory leaks. **/ #endif