#ifndef _SHADOW__H #define _SHADOW__H #include "../shadow.h" __rayapi void raydium_shadow_init(void); __rayapi void raydium_shadow_enable(void); __rayapi void raydium_shadow_disable(void); __rayapi signed char raydium_shadow_isenabled(void); __rayapi void raydium_shadow_light_main(GLuint l); __rayapi void raydium_shadow_ground_change(int object); __rayapi void raydium_shadow_map_generate(void); __rayapi void raydium_shadow_map_render(void); __rayapi void raydium_shadow_object_draw(GLuint o); #endif