#ifndef _WINDOW_H #define _WINDOW_H /*= Window management 600 **/ // Introduction /** Some important functions, used for window creation and managment. **/ __rayapi void raydium_window_close (void); /** This function is called by Raydium, do not use. **/ __rayapi void raydium_window_create (GLuint tx, GLuint ty, signed char rendering, char *name); /** You must call this function once in your program, with following arguments: 1. ##tx##, ##ty##: window size, in pixel 2. ##rendering##: window mode: ##RAYDIUM_RENDERING_*## (NONE, WINDOW, FULLSCREEN) 3. ##name##: window's name Raydium is using GLUT for window management, and GLUT fullscreen is not the same between various implementations, and can fail, so use a standard window size (640x480, 800x600, ...) for fullscreen mode. Note that user can force fullscreen using ##--fullscreen## on the command line. **/ __rayapi void raydium_window_resize_callback (GLsizei Width, GLsizei Height); /** This function is automaticaly called during a window resize, and resize OpenGL rendering space. There is almost no reason to call this function by yourself. **/ __rayapi void raydium_window_view_update (void); /** If you've changed 3D window size (clipping: raydium_projection_*), apply to hardware with this fonction. **/ __rayapi void raydium_window_view_perspective(GLfloat fov, GLfloat fnear, GLfloat ffar); /** All-in-one function: sets all "perspective" variables, and updates. **/ #endif