/* Raydium - CQFD Corp. http://raydium.org/ License: GPL - GNU General Public License, see "gpl.txt" file. */ // Raydium configuration file // For other options, see common.h // Enable PHP support #ifndef NO_PHP_SUPPORT #define PHP_SUPPORT #define PHP_INI_PATH "./" #endif #ifndef NO_ODE_SUPPORT // Enable ODE physics support #define ODE_SUPPORT #define ODE_QUICKSTEP #define ODE_PREDICTION //#define ODE_NETWORK_GHOSTS #endif // RegApi Support (exports Raydium API to PHP) #define REG_API // enable profiling #define DEBUG_PROFILE // (link to OpenAL is always required !) //#define NO_SOUND_DEBUG // Allow Xinerama Support for X11 #define HAVE_XINERAMA // will highlight triangle with tag != 0 at render time : //#define RENDER_DEBUG_TAG // disable clipping //#define RENDER_DEBUG_NO_CLIP // disable display list optims //#define DEBUG_RENDER_DISABLE_DISPLAYLISTS // draw shadow map (view from main light) //#define DEBUG_SHADOW_MAP_VIEW // draw HDR stencil (press F10) //#define DEBUG_HDR_STENCIL // debug network "tcp style" ACKs //#define DEBUG_NETWORK // debug ODE Network interface (verbose !) //#define DEBUG_ODENET // enable movie linear framerate (1/x sec) // press F11 and see movie/ subdir [or create it] //#define DEBUG_MOVIE 25 // allow vertex lighting for lightmaps textures //#define RENDER_ALLOW_LIGHTING_FOR_LIGHTMAPS // raydium_capture_frame_jpeg() JPEG quality percentage #define DEBUG_JPEG_QUALITY 75 // axis used by Volumetric Fog when rendering meshes // values: 0=x y=1 z=2 #define RENDER_VOLUMETRIC_FOG_AXIS 2 // reverse values from axis ? #define RENDER_VOLUMETRIC_FOG_AXIS_REVERSE