ManiaDrive/raydium/file_tri.c
2025-01-26 18:33:45 +01:00

292 lines
7.1 KiB
C

/*
Raydium - CQFD Corp.
http://raydium.org/
License: GPL - GNU General Public License, see "gpl.txt" file.
*/
#ifndef DONT_INCLUDE_HEADERS
#include "index.h"
#else
#include "headers/file_tri.h"
#endif
// WARNING: most functions of this file are not part of Raydium yet !
// So, be carefull with functions without "raydium_file" prefix.
#define DONT_SAVE_DUMMY_TEXTURE
void dump_vertex_to(char *filename)
{
FILE *fp;
//GLuint tex;
GLuint i;
char text[256];
char bl;
fp=raydium_file_fopen(filename,"wt");
if(!fp) { printf("cannot write to file \"%s\", fopen() failed\n",filename); return; }
fprintf(fp,"1\n");
/*
for(tex=0;tex<raydium_texture_index;tex++)
{
// fprintf(fp,"%s\n",raydium_texture_name[tex]);
// fprintf(fp,"%i\n",j);
for(i=0;i<raydium_vertex_index;i++)
if(raydium_vertex_texture[i]==tex)
fprintf(fp,"%f %f %f %f %f %s\n",
raydium_vertex_x[i],raydium_vertex_y[i],raydium_vertex_z[i],
raydium_vertex_texture_u[i],raydium_vertex_texture_v[i],raydium_texture_name[tex]);
}
*/
for(bl=0;bl<2;bl++)
{
for(i=0;i<raydium_vertex_index;i++)
if( (raydium_texture_blended[raydium_vertex_texture[i]]?1:0) == bl)
{
if(raydium_vertex_texture_multi[i])
{
sprintf(text,"%s;%f|%f|%s",raydium_texture_name[raydium_vertex_texture[i]],
raydium_vertex_texture_multi_u[i],
raydium_vertex_texture_multi_v[i],
raydium_texture_name[raydium_vertex_texture_multi[i]]);
}
else
strcpy(text,raydium_texture_name[raydium_vertex_texture[i]]);
#ifdef DONT_SAVE_DUMMY_TEXTURE
if(raydium_vertex_texture[i])
#endif
fprintf(fp,"%f %f %f %f %f %f %f %f %s\n",
raydium_vertex_x[i],raydium_vertex_y[i],raydium_vertex_z[i],
raydium_vertex_normal_visu_x[i], raydium_vertex_normal_visu_y[i], raydium_vertex_normal_visu_z[i],
raydium_vertex_texture_u[i],raydium_vertex_texture_v[i],
text);
}
}
fclose(fp);
printf("saved.\n");
}
// sorts alpha textures
void dump_vertex_to_alpha(char *filename)
{
FILE *fp;
GLuint tex;
GLuint i;
char text[256];
int bl;
raydium_log("WARNING: 'dump_vertex_to_alpha' function is deprecated, since regular 'dump_vertex_to' function now sorts alpha textures");
fp=raydium_file_fopen(filename,"wt");
if(!fp) { printf("cannot write to file \"%s\", fopen() failed\n",filename); return; }
fprintf(fp,"1\n");
for(bl=0;bl<2;bl++)
{
for(tex=0;tex<raydium_texture_index;tex++)
if( (raydium_texture_blended[tex]?1:0) == bl)
{
printf("%s\n",raydium_texture_name[tex]);
strcpy(text,raydium_texture_name[tex]);
// fprintf(fp,"%i\n",j);
for(i=0;i<raydium_vertex_index;i++)
if(raydium_vertex_texture[i]==tex )
fprintf(fp,"%f %f %f %f %f %f %f %f %s\n",
raydium_vertex_x[i],raydium_vertex_y[i],raydium_vertex_z[i],
raydium_vertex_normal_visu_x[i], raydium_vertex_normal_visu_y[i], raydium_vertex_normal_visu_z[i],
raydium_vertex_texture_u[i],raydium_vertex_texture_v[i],
text);
}
printf("----\n");
}
fclose(fp);
printf("saved.\n");
}
#define MULTI_SEP ';'
#define MULTI_UVSEP '|'
#define ENVMAP_SEP '#'
int raydium_file_set_textures(char *name)
{
char *sep;
char *sep2=NULL;
char *sep_env;
char texname[RAYDIUM_MAX_NAME_LEN];
sep = strchr(name,MULTI_SEP);
sep_env = strchr(name,ENVMAP_SEP);
if(sep) sep2 = strchr(sep+1,MULTI_UVSEP);
if(sep_env)
{
raydium_texture_current_multi=0;
raydium_texture_current_env=raydium_texture_find_by_name(sep_env+1);
*sep_env=0;
raydium_texture_current_set_name(name);
*sep_env=ENVMAP_SEP;
return 3;
}
// 2 textures + 1 uv
if(sep && sep2)
{
sscanf(sep+1,"%f|%f|%s\n", &raydium_texture_current_multi_u,
&raydium_texture_current_multi_v,
texname);
raydium_texture_current_env=0;
raydium_texture_current_multi=raydium_texture_find_by_name(texname);
*sep=0;
raydium_texture_current_set_name(name);
*sep=MULTI_SEP;
return 2;
}
// 2 textures, but 0 uv
if(sep && !sep2)
{
raydium_texture_current_env=0;
raydium_texture_current_multi=raydium_texture_find_by_name(sep+1);
*sep=0;
raydium_texture_current_set_name(name);
*sep=MULTI_SEP;
raydium_texture_current_multi_u=-99999;
raydium_texture_current_multi_v=-99999;
return 1;
}
// 1 texture and 0 uv
if(!sep && !sep2)
{
raydium_texture_current_env=0;
raydium_texture_current_multi=0;
raydium_texture_current_set_name(name);
return 0;
}
return -1; // should never reach this
}
void read_vertex_from(char *filename)
{
GLfloat x,y,z,nx,ny,nz,u,v;
int i,ii;
GLuint save;
GLint visu;
FILE *fp;
char name[RAYDIUM_MAX_NAME_LEN];
fp=raydium_file_fopen(filename,"rt");
if(!fp) { printf("cannot read from file \"%s\", fopen() failed\n",filename); return; }
fscanf(fp,"%i\n",&visu);
raydium_log("Object: loading \"%s\", version %i",filename,visu);
// test here version 2 (anims)
if(visu==2)
{
int j,k;
fscanf(fp,"%i %i\n",&j,&k);
if(j>RAYDIUM_MAX_OBJECT_ANIMS)
{
raydium_log("object: too much anims for this fime ! (%i max)",RAYDIUM_MAX_OBJECT_ANIMS);
j=RAYDIUM_MAX_OBJECT_ANIMS; // will no work ;) (fixme)
}
raydium_object_anims[raydium_object_index]=j;
raydium_object_anim_len[raydium_object_index]=k;
raydium_object_anim_instance_current[raydium_object_index]=0;
raydium_object_anim_default_anim[raydium_object_index]=0;
for(ii=0;ii<RAYDIUM_MAX_OBJECT_ANIM_INSTANCES;ii++)
{
raydium_object_anim_current[raydium_object_index][ii]=0;
raydium_object_anim_frame_current[raydium_object_index][ii]=0;
raydium_object_anim_previous[raydium_object_index][ii]=-1;
raydium_object_anim_frame_previous[raydium_object_index][ii]=0;
raydium_object_anim_frame_previous_timeout[raydium_object_index][ii]=0;
raydium_object_anim_punctually_flag[raydium_object_index][ii]=-1;
}
for(i=0;i<raydium_object_anims[raydium_object_index];i++)
{
fscanf(fp,"%i %i %s\n",&j,&k,name);
raydium_object_anim_start[raydium_object_index][i]=j;
raydium_object_anim_end[raydium_object_index][i]=k;
raydium_object_anim_automatic_factor[raydium_object_index][i]=0;
strcpy(raydium_object_anim_names[raydium_object_index][i],name);
}
// build "current transformed model" space
for(i=0;i<raydium_object_anim_len[raydium_object_index];i++)
{
raydium_vertex_add(0,0,0);
raydium_vertex_texture[raydium_vertex_index-1]=0;
}
fscanf(fp,"%i\n",&visu);
raydium_log("object: anim: %i frame(s) with %i vertice per frame (ver %i)",raydium_object_anims[raydium_object_index],raydium_object_anim_len[raydium_object_index],visu);
}
// ...
save=raydium_texture_current_main;
i=0;
if(visu>0)
{
while( fscanf(fp,"%f %f %f %f %f %f %f %f %s\n",&x,&y,&z,&nx,&ny,&nz,&u,&v,name)!=EOF )
{
raydium_file_set_textures(name);
raydium_vertex_uv_normals_add(x,y,z,nx,ny,nz,u,v);
i++;
}
}
else if(visu==0)
{
while( fscanf(fp,"%f %f %f %f %f %s\n",&x,&y,&z,&u,&v,name)!=EOF )
{
raydium_file_set_textures(name);
raydium_vertex_uv_add(x,y,z,u,v);
i++;
}
}
else if(visu<0)
{
while( fscanf(fp,"%f %f %f %s\n",&x,&y,&z,name)!=EOF )
{
raydium_file_set_textures(name);
raydium_vertex_add(x,y,z);
i++;
}
}
if(i%3)
{
printf("ERROR with object %s ... must be *3 !",filename);
// and generate dummy vertices ?
}
fclose(fp);
raydium_texture_current_multi=0;
raydium_texture_current_set(save);
//printf("loaded.\n");
}