2025-01-26 18:33:45 +01:00

126 lines
2.2 KiB
C

/*
Raydium - CQFD Corp.
http://raydium.org/
License: GPL - GNU General Public License, see "gpl.txt" file.
*/
#ifndef DONT_INCLUDE_HEADERS
#include "index.h"
#else
#include "headers/fog.h"
#endif
void raydium_fog_enable(void)
{
raydium_fog_enabled_tag=1;
raydium_fog_apply();
}
void raydium_fog_disable(void)
{
raydium_fog_enabled_tag=0;
raydium_fog_apply();
}
void raydium_fog_color_update(void)
{
glFogfv(GL_FOG_COLOR,raydium_background_color);
}
void raydium_fog_mode(GLuint mode)
{
raydium_fog_mode_value=mode;
}
void raydium_fog_density(GLfloat density)
{
raydium_fog_density_value=density;
}
void raydium_fog_near(GLfloat fnear)
{
raydium_fog_near_value=fnear;
}
void raydium_fog_far(GLfloat ffar)
{
raydium_fog_far_value=ffar;
}
void raydium_fog_apply(void)
{
if(raydium_fog_enabled_tag)
{
glEnable(GL_FOG);
glFogi(GL_FOG_MODE,raydium_fog_mode_value);
raydium_fog_color_update();
glFogf(GL_FOG_DENSITY, raydium_fog_density_value);
glHint(GL_FOG_HINT, GL_FASTEST);
if(raydium_fog_far_value==0)
{
raydium_fog_far_value=raydium_projection_far;
raydium_fog_near_value=raydium_projection_far/4.f;
}
glFogf(GL_FOG_START,raydium_fog_near_value);
glFogf(GL_FOG_END,raydium_fog_far_value);
}
else
{
glDisable(GL_FOG);
}
}
void raydium_fog_wait(void)
{
glDisable(GL_FOG);
}
void raydium_fog_init(void)
{
raydium_fog_far_value=0;
raydium_fog_near_value=0;
raydium_fog_density_value=0;
raydium_fog_mode_value=RAYDIUM_FOG_MODE_LINEAR;
raydium_fog_volumetric_enabled_tag=0;
switch(RENDER_VOLUMETRIC_FOG_AXIS)
{
case 0:
raydium_fog_volumetric_array=raydium_vertex_x;
break;
case 1:
raydium_fog_volumetric_array=raydium_vertex_y;
break;
case 2:
raydium_fog_volumetric_array=raydium_vertex_z;
break;
default:
raydium_log("fog: FAILED: RENDER_VOLUMETRIC_FOG_AXIS is broken !");
exit(100);
}
raydium_fog_enable();
raydium_log("fog: OK");
}
void raydium_fog_volumetric_support(void)
{
raydium_fog_volumetric_enabled_tag=1;
}
void raydium_fog_volumetric_enable(void)
{
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
}
void raydium_fog_volumetric_disable(void)
{
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
}