48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
#ifndef _NORMAL_H
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#define _NORMAL_H
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/*=
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Normals
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1600
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**/
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// Introduction
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/**
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This file provides some usefull functions for normal generation and smoothing.
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You can find some more informations about normals at the top of this guide.
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**/
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__rayapi void raydium_normal_generate_lastest_triangle (int default_visu);
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/**
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Generate normal for the last created triangle (see ##raydium_vertex_index##)
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if ##default_visu## is true ( != 0 ), this function will restore "visu"
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normals too.
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**/
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__rayapi void raydium_normal_restore_all (void);
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/**
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This function restore visu normals with standard ones (##raydium_vertex_normal_*##)
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**/
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__rayapi void raydium_normal_regenerate_all (void);
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/**
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This function will regenerate standard and visu normals for the whole
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scene (ground, objects, ...).
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**/
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__rayapi void raydium_normal_smooth_all (void);
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/**
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This function will smooth the whole scene, using adjacent vertices.
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Note this function can take a lot of time.
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**/
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void raydium_normal_smooth_from_to(GLuint from, GLuint to);
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/**
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Same as above, but only from ##from## vertex to ##to## vertex (excluded).
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In other words: will smooth [from;to[
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**/
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#endif
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