Modify the rocket jump's behavior
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@@ -1,6 +1,9 @@
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// Main Language File
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// Groups all the language definitions together.
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alias auto_disguise_on_text "cc_emit #AutoDisguise.ON"
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alias auto_disguise_off_text "cc_emit #AutoDisguise.OFF"
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alias disguise_demoman_text "cc_emit #Disguise.Demoman"
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alias disguise_engineer_text "cc_emit #Disguise.Engineer"
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alias disguise_pyro_text "cc_emit #Disguise.Pyro"
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@@ -27,18 +30,13 @@ alias music_17_text "cc_emit #Music.17"
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alias music_18_text "cc_emit #Music.18"
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alias music_19_text "cc_emit #Music.19"
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alias show_debug_output_text "cc_emit #DebugOutput.Show"
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alias switch_loadout_A_text "cc_emit #Loadout.A"
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alias switch_loadout_B_text "cc_emit #Loadout.B"
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alias switch_loadout_C_text "cc_emit #Loadout.C"
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alias switch_loadout_D_text "cc_emit #Loadout.D"
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alias auto_disguise_on_text "cc_emit #AutoDisguise.ON"
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alias auto_disguise_off_text "cc_emit #AutoDisguise.OFF"
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alias pyro_airblast_text "say_team Pyro, please airblast me."
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alias rocket_jump_on_text "cc_emit #RocketJump.ON"
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alias rocket_jump_off_text "cc_emit #RocketJump.OFF"
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alias show_debug_output_text "cc_emit #DebugOutput.Show"
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alias spy_check_scout_text "say_team Scout is Spy."
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alias spy_check_soldier_text "say_team Soldier is Spy."
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alias spy_check_pyro_text "say_team Pyro is Spy."
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@@ -47,4 +45,9 @@ alias spy_check_heavy_text "say_team Heavy is Spy."
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alias spy_check_engineer_text "say_team Engineer is Spy."
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alias spy_check_medic_text "say_team Medic is Spy."
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alias spy_check_sniper_text "say_team Sniper is Spy."
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alias spy_check_spy_text "say_team Spy is enemy Spy."
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alias spy_check_spy_text "say_team Spy is enemy Spy."
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alias switch_loadout_A_text "cc_emit #Loadout.A"
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alias switch_loadout_B_text "cc_emit #Loadout.B"
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alias switch_loadout_C_text "cc_emit #Loadout.C"
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alias switch_loadout_D_text "cc_emit #Loadout.D"
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@@ -23,4 +23,5 @@ alias key8 slot8; bind 8 key8
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alias key9 slot9; bind 9 key9
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// Reset any other affected keys.
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bind F inspect
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bind F inspect
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bind R +reload
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@@ -59,8 +59,8 @@ alias SHOW_NETGRAPH "netgraph_off"
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// SOLDIER_ROCKET_JUMP
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// Values: rocket_on | rocket_off
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// If set to rocket_on, pressing MOUSE3 as a Soldier will make the player
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// rocket jump.
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// If set to rocket_on, the R key will be bound to toggling rocket jump: when
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// active, press MOUSE2 to jump.
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alias SOLDIER_ROCKET_JUMP "rocket_on"
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// SPY_LINES
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@@ -12,6 +12,9 @@ soldier_music
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// doesn't use any wait commands, but it still provides a decent jump.
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alias +rocket_jump "+jump; +duck; +attack"
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alias -rocket_jump "-jump; -duck; -attack"
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alias rocket_on "bind MOUSE3 +rocket_jump"
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alias rocket_off "bind MOUSE3 +attack3"
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alias rj_on "bind MOUSE2 +rocket_jump; rocket_jump_on_text; alias toggle_rj rj_off"
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alias rj_off "bind MOUSE2 +attack2; rocket_jump_off_text; alias toggle_rj rj_on"
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alias toggle_rj rj_on
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alias rocket_on "bind R toggle_rj; cl_autoreload 1; rj_off"
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alias rocket_off "bind R +reload"
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SOLDIER_ROCKET_JUMP
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