Initial feature set.
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11
cfg/scripts/classes/engineer.cfg
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11
cfg/scripts/classes/engineer.cfg
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// Engineer Scripting
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exec scripts/reset.cfg
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// Buildings
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// Key 6-9 automatically destroy the associated building if it already exists,
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// then selects the relevant building blueprint, ready to be built.
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alias key6 "destroy 2 0; build 2 0;" // Sentry Gun
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alias key7 "destroy 0 0; build 0 0;" // Dispenser
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alias key8 "destroy 1 0; build 1 0;" // Teleporter Entrance
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alias key9 "destroy 1 1; build 1 1;" // Teleporter Exit
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