Lots of new features.
Includes a rocket jump script for the Soldier, a music player, a new font for the developer console and more.
This commit is contained in:
@@ -1,3 +1,7 @@
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// Demoman Scripting
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exec scripts/reset.cfg
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exec scripts/reset.cfg
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// Demoman Music
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// Plays "Drunken Pipe Bomb" on first class load.
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demoman_music
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@@ -2,10 +2,22 @@
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exec scripts/reset.cfg
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// Engineer Music
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// Plays "More Gun" on first class load.
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engineer_music
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// Buildings
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// Key 6-9 automatically destroy the associated building if it already exists,
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// then selects the relevant building blueprint, ready to be built.
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alias key6 "destroy 2 0; build 2 0;" // Sentry Gun
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alias key7 "destroy 0 0; build 0 0;" // Dispenser
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alias key8 "destroy 1 0; build 1 0;" // Teleporter Entrance
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alias key9 "destroy 1 1; build 1 1;" // Teleporter Exit
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alias key9 "destroy 1 1; build 1 1;" // Teleporter Exit
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// PDA
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// Enables or disables the Engineer's PDA.
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alias pda_on "alias key4 slot4; bind 4 key4; alias key5 slot5; bind 5 key5"
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alias pda_off "unbind 4; unbind 5;"
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ENGINEER_PDA
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@@ -1,3 +1,7 @@
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// Heavy Scripting
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exec scripts/reset.cfg
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exec scripts/reset.cfg
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// Heavy Music
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// Plays "Playing With Danger" on first class load.
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heavyweapons_music
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@@ -1,3 +1,7 @@
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// Medic Scripting
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exec scripts/reset.cfg
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exec scripts/reset.cfg
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// Medic Music
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// Plays "MEDIC!" on first class load.
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medic_music
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@@ -1,3 +1,7 @@
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// Pyro Scripting
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exec scripts/reset.cfg
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exec scripts/reset.cfg
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// Pyro Music
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// Plays "Dreams of Cruelty" on first class load.
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pyro_music
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@@ -1,3 +1,7 @@
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// Scout Scripting
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exec scripts/reset.cfg
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exec scripts/reset.cfg
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// Scout Music
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// Plays "Faster Than a Speeding Bullet" on first class load.
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scout_music
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@@ -1,3 +1,7 @@
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// Sniper Scripting
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exec scripts/reset.cfg
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exec scripts/reset.cfg
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// Sniper Music
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// Plays "Intruder Alert" on first class load.
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sniper_music
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@@ -1,3 +1,17 @@
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// Soldier Scripting
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exec scripts/reset.cfg
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exec scripts/reset.cfg
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// Soldier Music
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// Plays "The Art of War" on first class load.
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soldier_music
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// Rocket Jump
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// A simple rocket jump script. Doesn't achieve the best height, since it
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// doesn't use any wait commands, but it still provides a decent jump.
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alias +rocket_jump "+jump; +duck; +attack"
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alias -rocket_jump "-jump; -duck; -attack"
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alias rocket_on "bind MOUSE3 +rocket_jump"
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alias rocket_off "bind MOUSE3 +attack3"
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SOLDIER_ROCKET_JUMP
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@@ -3,6 +3,22 @@
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exec scripts/settings.cfg
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exec scripts/reset.cfg
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// Spy Music
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// Plays "Right Behind You" on first class load.
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spy_music
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// Taunt
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// Automatically undisguises the spy before performing a taunt.
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// Note: most of the time, removing the disguise will not happen quickly
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// enough. If that is the case, you will be undisguised, but you will not
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// taunt. Therefore, always press G twice in a row to taunt.
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alias +spy_taunt "disguise 8 -2; disguise_remove_text; +taunt"
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alias -spy_taunt "-taunt"
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alias spy_taunt_on "bind G +spy_taunt"
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alias spy_taunt_off "bind G +taunt"
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SPY_TAUNT
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// Disguises
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// Keys 5-9 are used to quickly disguise.
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alias key5 "disguise 4 -1; disguise_demoman_text" // Demoman
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