From ebe7e3b99a7ad860e24809010f577b083abea6a4 Mon Sep 17 00:00:00 2001 From: Lyrositor Date: Sat, 22 Feb 2014 11:12:29 +0100 Subject: [PATCH] Change the Spy and Medic's default weapons. The Spy starts out with his Knife and the Medic with his Medi-Gun. --- cfg/medic.cfg | 7 ++++++- cfg/spy.cfg | 5 +++++ 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/cfg/medic.cfg b/cfg/medic.cfg index e90b96f..50b7cfd 100644 --- a/cfg/medic.cfg +++ b/cfg/medic.cfg @@ -4,4 +4,9 @@ exec _reset.cfg // Medic Music // Plays "MEDIC!" on first class load. -medic_music \ No newline at end of file +medic_music + + +// Medi-Gun +// Starts the Medic with his medi-gun active. +slot2 \ No newline at end of file diff --git a/cfg/spy.cfg b/cfg/spy.cfg index 78e2bc4..87e4c9c 100644 --- a/cfg/spy.cfg +++ b/cfg/spy.cfg @@ -8,6 +8,11 @@ exec _reset.cfg spy_music +// Knife +// Starts the game with the knife active. +slot3 + + // Taunt // Automatically undisguises the spy before performing a taunt. // Note: most of the time, removing the disguise will not happen quickly