// Main Language File // Groups all the language definitions together. alias auto_disguise_on_text "cc_emit #AutoDisguise.ON" alias auto_disguise_off_text "cc_emit #AutoDisguise.OFF" alias disguise_demoman_text "cc_emit #Disguise.Demoman" alias disguise_engineer_text "cc_emit #Disguise.Engineer" alias disguise_pyro_text "cc_emit #Disguise.Pyro" alias disguise_sniper_text "cc_emit #Disguise.Sniper" alias disguise_remove_text "cc_emit #Disguise.Remove" alias music_1_text "cc_emit #Music.1" alias music_2_text "cc_emit #Music.2" alias music_3_text "cc_emit #Music.3" alias music_4_text "cc_emit #Music.4" alias music_5_text "cc_emit #Music.5" alias music_6_text "cc_emit #Music.6" alias music_7_text "cc_emit #Music.7" alias music_8_text "cc_emit #Music.8" alias music_9_text "cc_emit #Music.9" alias music_10_text "cc_emit #Music.10" alias music_11_text "cc_emit #Music.11" alias music_12_text "cc_emit #Music.12" alias music_13_text "cc_emit #Music.13" alias music_14_text "cc_emit #Music.14" alias music_15_text "cc_emit #Music.15" alias music_16_text "cc_emit #Music.16" alias music_17_text "cc_emit #Music.17" alias music_18_text "cc_emit #Music.18" alias music_19_text "cc_emit #Music.19" alias pyro_airblast_text "say_team Pyro, please airblast me." alias rocket_jump_on_text "cc_emit #RocketJump.ON" alias rocket_jump_off_text "cc_emit #RocketJump.OFF" alias show_debug_output_text "cc_emit #DebugOutput.Show" alias spy_check_scout_text "say_team Scout is Spy." alias spy_check_soldier_text "say_team Soldier is Spy." alias spy_check_pyro_text "say_team Pyro is Spy." alias spy_check_demoman_text "say_team Demoman is Spy." alias spy_check_heavy_text "say_team Heavy is Spy." alias spy_check_engineer_text "say_team Engineer is Spy." alias spy_check_medic_text "say_team Medic is Spy." alias spy_check_sniper_text "say_team Sniper is Spy." alias spy_check_spy_text "say_team Spy is enemy Spy." alias switch_loadout_A_text "cc_emit #Loadout.A" alias switch_loadout_B_text "cc_emit #Loadout.B" alias switch_loadout_C_text "cc_emit #Loadout.C" alias switch_loadout_D_text "cc_emit #Loadout.D"