// Engineer Scripting exec _reset.cfg // Engineer Music // Plays "More Gun" on first class load. engineer_music // Buildings // Key 6-9 automatically destroy the associated building if it already exists, // then selects the relevant building blueprint, ready to be built. alias sentry "destroy 2 0; build 2 0;" // Sentry Gun alias dispenser "destroy 0 0; build 0 0;" // Dispenser alias t_entrance "destroy 1 0; build 1 0;" // Teleporter Entrance alias t_exit "destroy 1 1; build 1 1;" // Teleporter Exit alias buildings_4 "alias key4 sentry; alias key5 dispenser; alias key6 t_entrance; alias key7 t_exit" alias buildings_6 "alias key6 sentry; alias key7 dispenser; alias key8 t_entrance; alias key9 t_exit" // PDA // Enables or disables the Engineer's PDA. alias scroll_1 "slot1; alias scroll_up scroll_3; alias scroll_down scroll_2" alias scroll_2 "slot2; alias scroll_up scroll_1; alias scroll_down scroll_3" alias scroll_3 "slot3; alias scroll_up scroll_2; alias scroll_down scroll_1" alias scroll_on "alias scroll_up invprev; alias scroll_down invnext" alias scroll_off "scroll_1" alias key1_off "slot1; scroll_1" alias key2_off "slot2; scroll_2" alias key3_off "slot3; scroll_3" alias pda_on "alias key1 slot1; alias key2 slot2; alias key3 slot3; alias key4 slot4; alias key5 slot5; buildings_6; scroll_on" alias pda_off "alias key1 key1_off; alias key2 key2_off; alias key3 key3_off; buildings_4; alias key8 slot8; alias key9 slot9; scroll_off" bind MWHEELUP scroll_up bind MWHEELDOWN scroll_down ENGINEER_PDA