// Reset // Resets key bindings to their default state on class-switch. // Since class-specific files can change the key bindings, it's important to // return them to a neutral state each time the class changes. // Reset the mouse controls. bind MOUSE1 +attack bind MOUSE2 +attack2 bind MOUSE3 +attack3 bind MWHEELUP invprev bind MWHEELDOWN invnext // Reset all numbers. alias key0 slot10; bind 0 key0 alias key1 slot1; bind 1 key1 alias key2 slot2; bind 2 key2 alias key3 slot3; bind 3 key3 alias key4 slot4; bind 4 key4 alias key5 slot5; bind 5 key5 alias key6 slot6; bind 6 key6 alias key7 slot7; bind 7 key7 alias key8 slot8; bind 8 key8 alias key9 slot9; bind 9 key9 // Reset any other affected keys. bind G +taunt bind R +reload // Return to the default zoom. zoom_out