// Engineer Scripting exec scripts/reset.cfg // Buildings // Key 6-9 automatically destroy the associated building if it already exists, // then selects the relevant building blueprint, ready to be built. alias key6 "destroy 2 0; build 2 0;" // Sentry Gun alias key7 "destroy 0 0; build 0 0;" // Dispenser alias key8 "destroy 1 0; build 1 0;" // Teleporter Entrance alias key9 "destroy 1 1; build 1 1;" // Teleporter Exit