// Settings // User-configurable settings for the script pack. // AUTO_CROUCH_JUMP // Values: crouch_on | crouch_off // When set to crouch_on, automatically crouches when holding the jump button. alias AUTO_CROUCH_JUMP "crouch_on" // AUTO_DISGUISE // Values: disguise_on | disguise_off // Set to disguise_on to activate automatic disguise functions on Spy. // Set to disguise_off to de-activate them. // Note: be careful when placing sappers or otherwise using MOUSE1 without // meaning to attack, as this will automatically change the disguise. Use // MOUSE3 to perform a normal attack. alias AUTO_DISGUISE "disguise_on" // CLEAR_CONSOLE_ON_START // Values: clear_on | clear_off // Set to disguise_on if you want the developer console to be cleared once // main.cfg is run (when the game starts). Otherwise, leave empty. alias CLEAR_CONSOLE_ON_START "clear_on" // DEBUG_OUTPUT_ON_START // Values: show_output | hide_output // Set to show_output to display the debug output by default on start. alias DEBUG_OUTPUT_ON_START "show_output" // ENGINEER_PDA // Values: pda_on | pda_off // Enables or disables the Engineer's construction and destruction PDA (not // essential with the additional key bindings). // You can still bring it up with mouse scroll. alias ENGINEER_PDA "pda_off" // LOADOUT_SWITCH // Values: loadout_on | loadout_off // If set to loadout_on, the Alt+Num combination will switch to one of four // loadouts. alias LOADOUT_SWITCH "loadout_on" // MUSIC_PLAYER // Values: music_on | music_off // If set to music_on, pressing ";" will cycle through Team Fortress 2's OST. alias MUSIC_PLAYER "music_on" // MUSIC_PLAYER_CLASSES // Values: music_classes_on | music_classes_off // If set to music_class_on, selecting a class for the first time during a game // session will play that class' associated music, usually taken from the Meet // the Team videos. alias MUSIC_PLAYER_CLASSES "music_classes_off" // SHOW_NETGRAPH // Values: netgraph_on | netgraph_off // Shows the netgraph when the user press Tab. alias SHOW_NETGRAPH "netgraph_off" // SOLDIER_ROCKET_JUMP // Values: rocket_on | rocket_off // If set to rocket_on, pressing MOUSE3 as a Soldier will make the player // rocket jump. alias SOLDIER_ROCKET_JUMP "rocket_on" // SPY_LINES // Values: spy_lines_on | spy_lines_off // If set to spy_lines_on, the Shift+Num combination will say a line // naming the class which has been spotted. alias SPY_LINES "spy_lines_on" // SPY_TAUNT // Values: spy_taunt_on | spy_taunt_off // If set to spy_taunt_on, pressing G will un-disguise the Spy and make him // perform a taunt. Press G twice to ensure that the taunt is always performed. alias SPY_TAUNT "spy_taunt_on" // SUICIDE_EXPLOSION // Values: suicide_on | suicide_off // If set to suicide_on, pressing F1 will make the player explode. alias SUICIDE_EXPLOSION "suicide_on"