// Engineer Scripting exec _reset.cfg // Engineer Music // Plays "More Gun" on first class load. engineer_music // Buildings // Key 6-9 automatically destroy the associated building if it already exists, // then selects the relevant building blueprint, ready to be built. alias sentry "destroy 2 0; build 2 0;" // Sentry Gun alias dispenser "destroy 0 0; build 0 0;" // Dispenser alias t_entrance "destroy 1 0; build 1 0;" // Teleporter Entrance alias t_exit "destroy 1 1; build 1 1;" // Teleporter Exit alias buildings_4 "alias key4 sentry; alias key5 dispenser; alias key6 t_entrance; alias key7 t_exit" alias buildings_6 "alias key6 sentry; alias key7 dispenser; alias key8 t_entrance; alias key9 t_exit" // PDA // Enables or disables the Engineer's PDA. alias pda_on "alias key4 slot4; alias key5 slot5; buildings_6" alias pda_off "buildings_4; alias key8 slot8; alias key9 slot9" ENGINEER_PDA