// Engineer Scripting exec scripts/reset.cfg // Engineer Music // Plays "More Gun" on first class load. engineer_music // Buildings // Key 6-9 automatically destroy the associated building if it already exists, // then selects the relevant building blueprint, ready to be built. alias key6 "destroy 2 0; build 2 0;" // Sentry Gun alias key7 "destroy 0 0; build 0 0;" // Dispenser alias key8 "destroy 1 0; build 1 0;" // Teleporter Entrance alias key9 "destroy 1 1; build 1 1;" // Teleporter Exit // PDA // Enables or disables the Engineer's PDA. alias pda_on "alias key4 slot4; bind 4 key4; alias key5 slot5; bind 5 key5" alias pda_off "unbind 4; unbind 5;" ENGINEER_PDA