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TF2-Scripts/cfg/_settings.cfg
2014-02-23 12:45:45 +01:00

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// Settings
// User-configurable settings for the script pack.
// AUTO_CROUCH_JUMP
// Values: crouch_on | crouch_off
// When set to crouch_on, automatically crouches when holding the jump button.
alias AUTO_CROUCH_JUMP "crouch_on"
// CLEAR_CONSOLE_ON_START
// Values: clear_on | clear_off
// Set to disguise_on if you want the developer console to be cleared once
// main.cfg is run (when the game starts). Otherwise, leave empty.
alias CLEAR_CONSOLE_ON_START "clear_on"
// DEBUG_OUTPUT_ON_START
// Values: show_output | hide_output
// Set to show_output to display the debug output by default on start.
alias DEBUG_OUTPUT_ON_START "show_output"
// ENGINEER_PDA
// Values: pda_on | pda_off
// Enables or disables the Engineer's construction and destruction PDA (not
// essential with the additional key bindings). When disabled, the building
// keys are each shifted two keys to the left.
alias ENGINEER_PDA "pda_off"
// LOADOUT_SWITCH
// Values: loadout_on | loadout_off
// If set to loadout_on, the Alt+Num combination will switch to one of four
// loadouts.
alias LOADOUT_SWITCH "loadout_on"
// MUSIC_PLAYER
// Values: music_on | music_off
// If set to music_on, pressing ";" will cycle through Team Fortress 2's OST.
alias MUSIC_PLAYER "music_on"
// MUSIC_PLAYER_CLASSES
// Values: music_classes_on | music_classes_off
// If set to music_class_on, selecting a class for the first time during a game
// session will play that class' associated music, usually taken from the Meet
// the Team videos.
alias MUSIC_PLAYER_CLASSES "music_classes_off"
// NULL_CANCELLING
// Values: null_on | null_off
// If set to null_on, null-cancelling movement is active.
alias NULL_CANCELLING null_on
// SHOW_NETGRAPH
// Values: netgraph_on | netgraph_off
// Shows the netgraph when the user press Tab.
alias SHOW_NETGRAPH "netgraph_off"
// SOLDIER_ROCKET_JUMP
// Values: rocket_on | rocket_off
// If set to rocket_on, the R key will be bound to toggling rocket jump: when
// active, press MOUSE2 to jump.
alias SOLDIER_ROCKET_JUMP "rocket_on"
// SPY_AUTO_DISGUISE
// Values: disguise_on | disguise_off
// Set to disguise_on to activate automatic disguise functions on Spy.
// Set to disguise_off to de-activate them.
// Note: be careful when placing sappers or otherwise using MOUSE1 without
// meaning to attack, as this will automatically change the disguise. Use
// MOUSE3 to perform a normal attack.
alias SPY_AUTO_DISGUISE "disguise_on"
// SPY_LINES
// Values: spy_lines_on | spy_lines_off
// If set to spy_lines_on, the Shift+Num combination will say a line
// naming the class which has been spotted.
alias SPY_LINES "spy_lines_on"
// SPY_TAUNT
// Values: spy_taunt_on | spy_taunt_off
// If set to spy_taunt_on, pressing G will un-disguise the Spy and make himb
// perform a taunt. Press G twice to ensure that the taunt is always performed.
alias SPY_TAUNT "spy_taunt_on"
// SUICIDE_EXPLOSION
// Values: suicide_on | suicide_off
// If set to suicide_on, pressing F1 will make the player explode.
alias SUICIDE_EXPLOSION "suicide_on"
// ZOOM_IN_HIDE_WEAPON
// Values zoom_hide_on | zoom_hide_off
// If set to zoom_hide_on, hides the weapon's viewmodel when zoomed in.
alias ZOOM_IN_HIDE_WEAPON "zoom_hide_on"
// ZOOM_IN_SENSITIVITY
// Values: sensitivity [0.00 - 6.00]
// The mouse sensitivity when zoomed in.
alias ZOOM_IN_SENSITIVITY "sensitivity 2.00"
// ZOOM_OUT_SENSITIVITY
// Values: sensitivity [0.00 - 6.00]
// The mouse sensitivity when zoomed out.
alias ZOOM_OUT_SENSITIVITY "sensitivity 6.00"