Files
TF2-Scripts/cfg/spy.cfg
Lyrositor ebe7e3b99a Change the Spy and Medic's default weapons.
The Spy starts out with his Knife and the Medic with his Medi-Gun.
2014-02-22 11:12:29 +01:00

75 lines
2.9 KiB
INI

// Spy Scripting.
exec _settings.cfg
exec _reset.cfg
// Spy Music
// Plays "Right Behind You" on first class load.
spy_music
// Knife
// Starts the game with the knife active.
slot3
// Taunt
// Automatically undisguises the spy before performing a taunt.
// Note: most of the time, removing the disguise will not happen quickly
// enough. If that is the case, you will be undisguised, but you will not
// taunt. Therefore, always press G twice in a row to taunt.
alias +spy_taunt "disguise 8 -2; disguise_remove_text; +taunt"
alias -spy_taunt "-taunt"
alias spy_taunt_on "bind G +spy_taunt"
alias spy_taunt_off "bind G +taunt"
SPY_TAUNT
// Disguises
// Keys 5-9 are used to quickly disguise.
alias key5 "disguise 4 -1; disguise_demoman_text" // Demoman
alias key6 "disguise 7 -1; disguise_pyro_text" // Pyro
alias key7 "disguise 2 -1; disguise_sniper_text" // Sniper
alias key8 "disguise 9 -1; disguise_engineer_text" // Engineer
alias key9 "disguise 8 -2; disguise_remove_text" // Un-disguise
// Auto-Disguise After Attack
// Press F to activate.
alias disguise1 "disguise 4 -1; disguise_demoman_text; alias next_disguise disguise2" // Demoman
alias disguise2 "disguise 7 -1; disguise_pyro_text; alias next_disguise disguise3" // Pyro
alias disguise3 "disguise 2 -1; disguise_sniper_text; alias next_disguise disguise4" // Sniper
alias disguise4 "disguise 9 -1; disguise_engineer_text; alias next_disguise disguise1" // Engineer
alias next_disguise disguise1
alias +disguise_attack +attack
alias -disguise_attack "-attack; next_disguise"
// Disguised Weapon Switching
// When switching weapons, the disguise also switches weapons.
// With some players, this might reduce suspicion that you're a spy.
// Only works if spy_toggle is set to disguise_on.
// Note: the scroll wheel will now only scroll between 1 and 3, because once
// the disguise kit always gets skipped once the last disguise is activated.
alias reload1 "slot1; lastdisguise"
alias reload2 "slot2; lastdisguise"
alias reload3 "slot3; lastdisguise"
alias reload_m_up "invprev; lastdisguise"
alias reload_m_down "invnext; lastdisguise"
alias disguise_weapon_on "alias key1 reload1; alias key2 reload2; alias key3 reload3; bind MWHEELUP reload_m_up; bind MWHEELDOWN reload_m_down"
alias disguise_weapon_off "alias key1 slot1; alias key2 slot2; alias key3 slot3; bind MWHEELUP invprev; bind MWHEELDOWN invnext"
// Disguise Toggling
// The master switch for all the automatic disguise scripting. Default: on
alias spy_toggle disguise_off
alias disguise_on "auto_disguise_on_text; disguise_weapon_on; bind MOUSE1 +disguise_attack; alias spy_toggle disguise_off"
alias disguise_off "auto_disguise_off_text; disguise_weapon_off; bind MOUSE1 +attack; alias spy_toggle disguise_on"
bind F spy_toggle
// MOUSE3 Attack
// Bind MOUSE3 to the standard attack, in case the user wants to quickly
// attack without disguising (for example: sapping a sentry).
bind MOUSE3 +attack
AUTO_DISGUISE