This replaces the earlier developer console system. Also performs a small change to the way the ENGINEER_PDA setting works.
81 lines
2.9 KiB
INI
81 lines
2.9 KiB
INI
// Settings
|
||
// User-configurable settings for the script pack.
|
||
|
||
// AUTO_CROUCH_JUMP
|
||
// Values: crouch_on | crouch_off
|
||
// When set to crouch_on, automatically crouches when holding the jump button.
|
||
alias AUTO_CROUCH_JUMP "crouch_on"
|
||
|
||
// AUTO_DISGUISE
|
||
// Values: disguise_on | disguise_off
|
||
// Set to disguise_on to activate automatic disguise functions on Spy.
|
||
// Set to disguise_off to de-activate them.
|
||
// Note: be careful when placing sappers or otherwise using MOUSE1 without
|
||
// meaning to attack, as this will automatically change the disguise. Use
|
||
// MOUSE3 to perform a normal attack.
|
||
alias AUTO_DISGUISE "disguise_on"
|
||
|
||
// CLEAR_CONSOLE_ON_START
|
||
// Values: clear_on | clear_off
|
||
// Set to disguise_on if you want the developer console to be cleared once
|
||
// main.cfg is run (when the game starts). Otherwise, leave empty.
|
||
alias CLEAR_CONSOLE_ON_START "clear_on"
|
||
|
||
// DEBUG_OUTPUT_ON_START
|
||
// Values: show_output | hide_output
|
||
// Set to show_output to display the debug output by default on start.
|
||
alias DEBUG_OUTPUT_ON_START "show_output"
|
||
|
||
// ENGINEER_PDA
|
||
// Values: pda_on | pda_off
|
||
// Enables or disables the Engineer's construction and destruction PDA (not
|
||
// essential with the additional key bindings). When disabled, the building
|
||
// keys are each shifted two keys to the left.
|
||
// You can still bring the PDAs up with mouse scroll.
|
||
alias ENGINEER_PDA "pda_off"
|
||
|
||
// LOADOUT_SWITCH
|
||
// Values: loadout_on | loadout_off
|
||
// If set to loadout_on, the Alt+Num combination will switch to one of four
|
||
// loadouts.
|
||
alias LOADOUT_SWITCH "loadout_on"
|
||
|
||
// MUSIC_PLAYER
|
||
// Values: music_on | music_off
|
||
// If set to music_on, pressing ";" will cycle through Team Fortress 2's OST.
|
||
alias MUSIC_PLAYER "music_on"
|
||
|
||
// MUSIC_PLAYER_CLASSES
|
||
// Values: music_classes_on | music_classes_off
|
||
// If set to music_class_on, selecting a class for the first time during a game
|
||
// session will play that class' associated music, usually taken from the Meet
|
||
// the Team videos.
|
||
alias MUSIC_PLAYER_CLASSES "music_classes_off"
|
||
|
||
// SHOW_NETGRAPH
|
||
// Values: netgraph_on | netgraph_off
|
||
// Shows the netgraph when the user press Tab.
|
||
alias SHOW_NETGRAPH "netgraph_off"
|
||
|
||
// SOLDIER_ROCKET_JUMP
|
||
// Values: rocket_on | rocket_off
|
||
// If set to rocket_on, pressing MOUSE3 as a Soldier will make the player
|
||
// rocket jump.
|
||
alias SOLDIER_ROCKET_JUMP "rocket_on"
|
||
|
||
// SPY_LINES
|
||
// Values: spy_lines_on | spy_lines_off
|
||
// If set to spy_lines_on, the Shift+Num combination will say a line
|
||
// naming the class which has been spotted.
|
||
alias SPY_LINES "spy_lines_on"
|
||
|
||
// SPY_TAUNT
|
||
// Values: spy_taunt_on | spy_taunt_off
|
||
// If set to spy_taunt_on, pressing G will un-disguise the Spy and make him
|
||
// perform a taunt. Press G twice to ensure that the taunt is always performed.
|
||
alias SPY_TAUNT "spy_taunt_on"
|
||
|
||
// SUICIDE_EXPLOSION
|
||
// Values: suicide_on | suicide_off
|
||
// If set to suicide_on, pressing F1 will make the player explode.
|
||
alias SUICIDE_EXPLOSION "suicide_on" |