/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef QUADRIC_H
#define QUADRIC_H

#include <testbed/tests/quickhull_test.h>

extern DebugDraw* g_debugDraw;
extern Camera g_camera;
extern Settings g_settings;

class Quadric : public Test
{
public:
	Quadric()
	{
		g_camera.m_zoom = 20.0f;
		g_camera.m_q = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.15f * B3_PI);
		g_camera.m_q = g_camera.m_q * b3Quat(b3Vec3(1.0f, 0.0f, 0.0f), -0.15f * B3_PI);
		g_camera.m_center.SetZero();

		{
			qhHull hull;

			b3StackArray<b3Vec3, 32> points;
			ConstructCone(points);

			u32 size = qhGetMemorySize(points.Count());
			void* p = b3Alloc(size);
			hull.Construct(p, points);
			m_coneHull = ConvertHull(hull);
			b3Free(p);
		}
		
		{
			qhHull hull;

			b3StackArray<b3Vec3, 32> points;
			ConstructCylinder(points);

			u32 size = qhGetMemorySize(points.Count());
			void* p = b3Alloc(size);
			hull.Construct(p, points);
			m_cylinderHull = ConvertHull(hull);
			b3Free(p);
		}

		{
			b3BodyDef bd;
			b3Body* ground = m_world.CreateBody(bd);

			b3HullShape hs;
			hs.m_hull = &m_groundHull;

			b3ShapeDef sd;
			sd.shape = &hs;

			ground->CreateShape(sd);
		}

		{
			b3BodyDef bdef;
			bdef.type = e_dynamicBody;
			bdef.position.Set(2.0f, 5.0f, 0.0f);

			b3Body* body = m_world.CreateBody(bdef);

			b3HullShape hull;
			hull.m_hull = &m_coneHull;

			b3ShapeDef sdef;
			sdef.density = 0.2f;
			sdef.friction = 0.3f;
			sdef.shape = &hull;

			body->CreateShape(sdef);
		}

		{
			b3BodyDef bdef;
			bdef.type = e_dynamicBody;
			bdef.position.Set(-2.0f, 5.0f, 0.0f);

			b3Body* body = m_world.CreateBody(bdef);

			b3HullShape hull;
			hull.m_hull = &m_cylinderHull;

			b3ShapeDef sdef;
			sdef.density = 0.2f;
			sdef.friction = 0.3f;
			sdef.shape = &hull;

			body->CreateShape(sdef);
		}
	}

	~Quadric()
	{
		{
			b3Free(m_coneHull.vertices);
			b3Free(m_coneHull.edges);
			b3Free(m_coneHull.faces);
			b3Free(m_coneHull.planes);
		}

		{
			b3Free(m_cylinderHull.vertices);
			b3Free(m_cylinderHull.edges);
			b3Free(m_cylinderHull.faces);
			b3Free(m_cylinderHull.planes);
		}
	}

	static Test* Create()
	{
		return new Quadric();
	}

	b3Hull m_coneHull;
	b3Hull m_cylinderHull;
};

#endif