improve segment vs segment collision, small fixes
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@@ -32,6 +32,15 @@ struct b3Color
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float32 r, g, b, a;
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};
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// Color pallete commonly used by the debug draw interface.
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extern const b3Color b3Color_black;
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extern const b3Color b3Color_white;
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extern const b3Color b3Color_red;
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extern const b3Color b3Color_green;
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extern const b3Color b3Color_blue;
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extern const b3Color b3Color_yellow;
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extern const b3Color b3Color_pink;
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// Implement this interface and set to a world so it can draw the physics entities.
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class b3Draw
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{
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