diff --git a/include/bounce/dynamics/body.h b/include/bounce/dynamics/body.h index b711c7c..2980f6a 100644 --- a/include/bounce/dynamics/body.h +++ b/include/bounce/dynamics/body.h @@ -33,9 +33,9 @@ struct b3ShapeDef; struct b3MassData; struct b3JointEdge; -// Static bodies have zero mass and velocity, and therefore they can't move. -// Kinematic bodies are't moved by external and internal forces but can be moved by contact forces. -// Dynamic bodies have non-zero mass and can move due to internal and external forces. +// Static body: Has zero mass, can be moved manually. +// Kinematic body: Has zero mass, non-zero velocity, can be moved by the solver. +// Dynamic body: Has non-zero mass, non-zero velocity determined by force, can be moved by the solver. enum b3BodyType { e_staticBody,