fix hull mass data calculation and make it more robust, bugfixes
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@ -96,7 +96,7 @@ public:
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b3ShapeDef sd;
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sd.shape = &hs;
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sd.density = 0.1f;
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sd.friction = 0.1f;
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sd.friction = 0.3f;
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body->CreateShape(sd);
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}
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