Use relative path to triangle.h
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@ -20,6 +20,7 @@
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#define B3_CLOTH_TRIANGLE_H
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#define B3_CLOTH_TRIANGLE_H
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#include <bounce/cloth/cloth_collision.h>
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#include <bounce/cloth/cloth_collision.h>
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#include "bounce/cloth/cloth.h"
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// A cloth triangle
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// A cloth triangle
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class b3ClothTriangle
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class b3ClothTriangle
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@ -109,4 +110,4 @@ inline float32 b3ClothTriangle::GetFriction() const
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return m_friction;
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return m_friction;
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}
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}
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#endif
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#endif
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@ -26,7 +26,7 @@
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extern "C"
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extern "C"
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{
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{
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#include "triangle/triangle.h"
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#include "../../../../external/triangle/triangle.h"
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}
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}
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b3GarmentMesh::b3GarmentMesh()
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b3GarmentMesh::b3GarmentMesh()
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