remove unecessary initialization; add two comments
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@ -194,19 +194,15 @@ void qhHull::Construct(const b3Vec3* vs, u32 count)
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m_newFaces = (qhFace**)((u8*)m_conflictVertices + V * sizeof(qhVertex*));
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m_newFaceCount = 0;
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m_vertexList.head = NULL;
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m_vertexList.count = 0;
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m_faceList.head = NULL;
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m_faceList.count = 0;
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m_iterations = 0;
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// Build initial tetrahedron
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if (!BuildInitialHull(vs, count))
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{
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return;
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}
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// Run Quickhull
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qhVertex* eye = FindEyeVertex();
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while (eye)
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{
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