Add a statistical profiler. Also applied a bugfix b3Profiler.
- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
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@ -62,8 +62,6 @@ public:
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// Get the root profiler node.
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ProfilerNode* GetRoot() { return m_root; }
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private:
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friend class ProfilerRecorder;
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ProfilerNode* CreateNode();
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void DestroyNode(ProfilerNode* node);
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