Add a statistical profiler. Also applied a bugfix b3Profiler.
- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
This commit is contained in:
199
examples/testbed/framework/profiler_st.cpp
Normal file
199
examples/testbed/framework/profiler_st.cpp
Normal file
@ -0,0 +1,199 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <testbed/framework/profiler_st.h>
|
||||
|
||||
ProfilerSt* g_profilerSt = nullptr;
|
||||
|
||||
ProfilerSt::ProfilerSt() : m_pool(sizeof(ProfilerStNode))
|
||||
{
|
||||
m_root = nullptr;
|
||||
m_top = nullptr;
|
||||
}
|
||||
|
||||
ProfilerSt::~ProfilerSt()
|
||||
{
|
||||
if (m_root)
|
||||
{
|
||||
RecurseDestroyNode(m_root);
|
||||
}
|
||||
}
|
||||
|
||||
ProfilerStNodeStat* ProfilerSt::FindStat(const char* name)
|
||||
{
|
||||
for (u32 i = 0; i < m_stats.Count(); ++i)
|
||||
{
|
||||
if (m_stats[i].name == name)
|
||||
{
|
||||
return &m_stats[i];
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ProfilerStNodeStat* ProfilerSt::CreateStat()
|
||||
{
|
||||
m_stats.PushBack(ProfilerStNodeStat());
|
||||
return &m_stats.Back();
|
||||
}
|
||||
|
||||
ProfilerStNode* ProfilerSt::CreateNode()
|
||||
{
|
||||
void* block = m_pool.Allocate();
|
||||
return new (block) ProfilerStNode();
|
||||
}
|
||||
|
||||
void ProfilerSt::DestroyNode(ProfilerStNode* node)
|
||||
{
|
||||
node->~ProfilerStNode();
|
||||
m_pool.Free(node);
|
||||
}
|
||||
|
||||
void ProfilerSt::RecurseDestroyNode(ProfilerStNode* node)
|
||||
{
|
||||
for (u32 i = 0; i < node->children.Count(); ++i)
|
||||
{
|
||||
return RecurseDestroyNode(node->children[i]);
|
||||
}
|
||||
|
||||
DestroyNode(node);
|
||||
}
|
||||
|
||||
static ProfilerStNode* RecurseFindNode(ProfilerStNode* node, const char* name)
|
||||
{
|
||||
if (node->name == name)
|
||||
{
|
||||
return node;
|
||||
}
|
||||
|
||||
ProfilerStNode* result = nullptr;
|
||||
for (u32 i = 0; result == nullptr && i < node->children.Count(); ++i)
|
||||
{
|
||||
result = RecurseFindNode(node->children[i], name);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
ProfilerStNode* ProfilerSt::FindNode(const char* name)
|
||||
{
|
||||
if (m_top)
|
||||
{
|
||||
return RecurseFindNode(m_top, name);
|
||||
}
|
||||
|
||||
if (m_root)
|
||||
{
|
||||
return RecurseFindNode(m_root, name);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ProfilerSt::BeginScope(const char* name)
|
||||
{
|
||||
ProfilerStNode* fn = FindNode(name);
|
||||
|
||||
if (fn)
|
||||
{
|
||||
m_time.Update();
|
||||
fn->t0 = m_time.GetCurrentMilis();
|
||||
++fn->callCount;
|
||||
m_top = fn;
|
||||
return;
|
||||
}
|
||||
|
||||
m_time.Update();
|
||||
|
||||
ProfilerStNode* n = CreateNode();
|
||||
n->name = name;
|
||||
n->t0 = m_time.GetCurrentMilis();
|
||||
n->elapsed = 0.0f;
|
||||
n->callCount = 1;
|
||||
n->parent = m_top;
|
||||
n->stat = nullptr;
|
||||
|
||||
if (m_root == nullptr)
|
||||
{
|
||||
m_root = n;
|
||||
m_top = n;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_top)
|
||||
{
|
||||
m_top->children.PushBack(n);
|
||||
}
|
||||
|
||||
m_top = n;
|
||||
}
|
||||
|
||||
void ProfilerSt::EndScope()
|
||||
{
|
||||
assert(m_top != nullptr);
|
||||
|
||||
m_time.Update();
|
||||
|
||||
m_top->t1 = m_time.GetCurrentMilis();
|
||||
|
||||
float64 elapsedTime = m_top->t1 - m_top->t0;
|
||||
|
||||
m_top->elapsed += elapsedTime;
|
||||
|
||||
ProfilerStNodeStat* stat = FindStat(m_top->name);
|
||||
|
||||
if (stat == nullptr)
|
||||
{
|
||||
stat = CreateStat();
|
||||
stat->name = m_top->name;
|
||||
stat->minElapsed = elapsedTime;
|
||||
stat->maxElapsed = elapsedTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
stat->minElapsed = b3Min(stat->minElapsed, elapsedTime);
|
||||
stat->maxElapsed = b3Max(stat->maxElapsed, elapsedTime);
|
||||
}
|
||||
|
||||
if (m_top->stat == nullptr)
|
||||
{
|
||||
m_top->stat = stat;
|
||||
}
|
||||
|
||||
assert(m_top->stat == stat);
|
||||
|
||||
m_top = m_top->parent;
|
||||
}
|
||||
|
||||
void ProfilerSt::Begin()
|
||||
{
|
||||
assert(m_top == nullptr);
|
||||
}
|
||||
|
||||
void ProfilerSt::End()
|
||||
{
|
||||
assert(m_top == nullptr);
|
||||
|
||||
if (m_root)
|
||||
{
|
||||
RecurseDestroyNode(m_root);
|
||||
m_root = nullptr;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user