Add a statistical profiler. Also applied a bugfix b3Profiler.
- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
This commit is contained in:
94
examples/testbed/framework/profiler_st.h
Normal file
94
examples/testbed/framework/profiler_st.h
Normal file
@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PROFILER_ST_H
|
||||
#define PROFILER_ST_H
|
||||
|
||||
#include <bounce/common/math/math.h>
|
||||
#include <bounce/common/memory/block_pool.h>
|
||||
#include <bounce/common/template/array.h>
|
||||
#include <bounce/common/time.h>
|
||||
|
||||
// Profiler tree node statistics
|
||||
struct ProfilerStNodeStat
|
||||
{
|
||||
const char* name;
|
||||
float64 minElapsed;
|
||||
float64 maxElapsed;
|
||||
};
|
||||
|
||||
// A profiler tree node
|
||||
struct ProfilerStNode
|
||||
{
|
||||
const char* name;
|
||||
float64 t0;
|
||||
float64 t1;
|
||||
|
||||
float64 elapsed;
|
||||
u32 callCount;
|
||||
|
||||
ProfilerStNode* parent;
|
||||
b3StackArray<ProfilerStNode*, 32> children;
|
||||
|
||||
ProfilerStNodeStat* stat;
|
||||
};
|
||||
|
||||
// A profiler tree
|
||||
class ProfilerSt
|
||||
{
|
||||
public:
|
||||
ProfilerSt();
|
||||
|
||||
~ProfilerSt();
|
||||
|
||||
// Must be called before profiling.
|
||||
void Begin();
|
||||
|
||||
// Must be called after profiling.
|
||||
void End();
|
||||
|
||||
// Begin a new scope.
|
||||
void BeginScope(const char* name);
|
||||
|
||||
// End the top scope.
|
||||
void EndScope();
|
||||
|
||||
ProfilerStNode* GetRoot() { return m_root; }
|
||||
private:
|
||||
ProfilerStNode* CreateNode();
|
||||
void DestroyNode(ProfilerStNode* node);
|
||||
|
||||
void RecurseDestroyNode(ProfilerStNode* node);
|
||||
|
||||
ProfilerStNode* FindNode(const char* name);
|
||||
|
||||
ProfilerStNodeStat* CreateStat();
|
||||
|
||||
ProfilerStNodeStat* FindStat(const char* name);
|
||||
|
||||
b3BlockPool m_pool; // pool of nodes
|
||||
b3Time m_time; // timer
|
||||
ProfilerStNode* m_root; // tree root node
|
||||
ProfilerStNode* m_top; // top node
|
||||
|
||||
b3StackArray<ProfilerStNodeStat, 256> m_stats; // node statistics
|
||||
};
|
||||
|
||||
extern ProfilerSt* g_profilerSt;
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user