Add a statistical profiler. Also applied a bugfix b3Profiler.
- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
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@ -32,8 +32,8 @@ struct Settings
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drawLines = true;
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drawTriangles = true;
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drawGrid = true;
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drawProfile = false;
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drawProfileTree = false;
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drawProfileTreeStats = false;
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drawStats = false;
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}
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@ -43,8 +43,8 @@ struct Settings
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bool drawLines;
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bool drawTriangles;
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bool drawGrid;
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bool drawProfile;
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bool drawProfileTree;
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bool drawProfileTreeStats;
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bool drawStats;
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};
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