add feature filtering for collision between spheres and meshes
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@ -46,18 +46,10 @@ b3GJKOutput b3GJK(const b3Transform& xfA, const b3GJKProxy& proxyA,
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// with the closest points.
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struct b3GJKFeaturePair
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{
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enum Type
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{
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e_unknown = 0,
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e_vertex = 1,
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e_edge = 2,
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e_face = 3
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};
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Type typeA; // number of vertices on proxy A
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Type typeB; // number of vertices on proxy B
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u32 indexA[3]; // vertices on proxy A
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u32 countA; // number of vertices on proxy A
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u32 indexB[3]; // vertices on proxy B
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u32 countB; // number of vertices on proxy B
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};
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// Identify the vertices of the features that the closest points between two
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