add feature filtering for collision between spheres and meshes
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@ -54,13 +54,13 @@ public:
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{
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b3GJKFeaturePair featurePair = b3GetFeaturePair(m_cache);
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for (u32 i = 0; i < (u32)featurePair.typeA; ++i)
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for (u32 i = 0; i < featurePair.countA; ++i)
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{
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u32 index = featurePair.indexA[i];
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g_debugDraw->DrawPoint(m_xfA * m_proxyA.GetVertex(index), b3Color(1.0f, 1.0f, 0.0f));
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}
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for (u32 i = 0; i < (u32)featurePair.typeB; ++i)
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for (u32 i = 0; i < featurePair.countB; ++i)
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{
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u32 index = featurePair.indexB[i];
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g_debugDraw->DrawPoint(m_xfB * m_proxyB.GetVertex(index), b3Color(1.0f, 1.0f, 0.0f));
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@ -133,4 +133,4 @@ public:
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b3SimplexCache m_cache;
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};
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#endif
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#endif
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