add b3QHull object
b3QHull allows users to create hull shapes from a list of points quickly. Example usage: vec3* points = 0; uint count = create_points(points); b3QHull hull; hull.Set(points, count);
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@ -36,6 +36,7 @@
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#include <bounce/collision/shapes/capsule.h>
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#include <bounce/collision/shapes/hull.h>
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#include <bounce/collision/shapes/box_hull.h>
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#include <bounce/collision/shapes/qhull.h>
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#include <bounce/collision/shapes/mesh.h>
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#include <bounce/collision/shapes/grid_mesh.h>
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@ -44,7 +44,7 @@ struct b3Hull
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u32 faceCount;
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b3Face* faces;
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b3Plane* planes;
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const b3Vec3& GetVertex(u32 index) const;
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const b3HalfEdge* GetEdge(u32 index) const;
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const b3Face* GetFace(u32 index) const;
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@ -57,8 +57,6 @@ struct b3Hull
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b3Plane GetEdgeSidePlane(u32 index) const;
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u32 GetSize() const;
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b3Vec3 GetCentroid() const;
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void Validate() const;
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void Validate(const b3Face* face) const;
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44
include/bounce/collision/shapes/qhull.h
Normal file
44
include/bounce/collision/shapes/qhull.h
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@ -0,0 +1,44 @@
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_Q_HULL_H
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#define B3_Q_HULL_H
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#include <bounce/collision/shapes/hull.h>
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struct b3QHull : public b3Hull
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{
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b3QHull();
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~b3QHull();
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// Create a convex hull from a point list.
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// If the point list defines a degenerate polyhedron
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// the old hull is not cleared.
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//
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// Coincident points are removed.
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// Coplanar faces are merged.
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void Set(const b3Vec3* points, u32 count);
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// Set this hull as a cylinder located at the origin.
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void SetAsCylinder(float32 radius = 1.0f, float32 height = 1.0f);
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// Set this hull as a cone located at the origin.
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void SetAsCone(float32 radius = 1.0f, float32 height = 1.0f);
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};
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#endif
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