add b3QHull object
b3QHull allows users to create hull shapes from a list of points quickly. Example usage: vec3* points = 0; uint count = create_points(points); b3QHull hull; hull.Set(points, count);
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@ -36,6 +36,7 @@
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#include <bounce/collision/shapes/capsule.h>
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#include <bounce/collision/shapes/hull.h>
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#include <bounce/collision/shapes/box_hull.h>
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#include <bounce/collision/shapes/qhull.h>
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#include <bounce/collision/shapes/mesh.h>
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#include <bounce/collision/shapes/grid_mesh.h>
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