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examples/testbed/framework/profiler_recorder.h
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examples/testbed/framework/profiler_recorder.h
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/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PROFILER_RECORDER_H
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#define PROFILER_RECORDER_H
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#include <bounce/common/math/math.h>
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#include <bounce/common/template/array.h>
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struct ProfilerNode;
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// A persistent profiler record
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struct ProfilerRecord
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{
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const char* name;
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float64 elapsed;
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float64 minElapsed;
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float64 maxElapsed;
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u32 callCount;
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};
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// This class maintains persistent profiler records
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class ProfilerRecorder
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{
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public:
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void BuildRecords();
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void BuildSortedRecords(b3Array<ProfilerRecord*>& output);
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const b3Array<ProfilerRecord>& GetRecords() const { return m_records; }
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private:
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void RecurseBuildRecords(ProfilerNode* node);
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void RecurseBuildSortedRecords(ProfilerNode* node, b3Array<ProfilerRecord*>& output);
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ProfilerRecord* FindRecord(const char* name);
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b3StackArray<ProfilerRecord, 256> m_records; // persistent profiler records
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};
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extern ProfilerRecorder* g_profilerRecorder;
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#endif
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