Use a octosphere instead of a icosahedron
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@ -30,7 +30,7 @@ struct b3SphereClothMesh : public b3ClothMesh
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b3SphereClothMesh()
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{
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smMesh mesh;
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smCreateMesh(mesh, 1);
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smCreateMesh(mesh, 2);
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sphereVertices.Resize(mesh.vertexCount);
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for (u32 i = 0; i < mesh.vertexCount; ++i)
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