Use a octosphere instead of a icosahedron
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		| @@ -30,7 +30,7 @@ struct b3SphereClothMesh : public b3ClothMesh | ||||
| 	b3SphereClothMesh() | ||||
| 	{ | ||||
| 		smMesh mesh; | ||||
| 		smCreateMesh(mesh, 1); | ||||
| 		smCreateMesh(mesh, 2); | ||||
|  | ||||
| 		sphereVertices.Resize(mesh.vertexCount); | ||||
| 		for (u32 i = 0; i < mesh.vertexCount; ++i) | ||||
|   | ||||
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